Related papers: The Church Problem for Countable Ordinals
We consider the reachability problem for higher-order functional programs and study the relationship between reachability games (i.e., the reachability problem for programs with angelic and demonic nondeterminism) and may-reachability…
We use forcing over admissible sets to show that, for every ordinal $\alpha$ in a club $C\subset\omega_1$, there are copies of $\alpha$ such that the isomorphism between them is not computable in the join of the complete $\Pi^1_1$ set…
A Bayesian player acting in an infinite multi-player game learns to predict the other players' strategies if his prior assigns positive probability to their play (or contains a grain of truth). Kalai and Lehrer's classic grain of truth…
Can a problem undecidable with classical resources be decidable with quantum ones? The answer expected is no; as both being Turing theories, they should not solve the Halting problem - a problem unsolvable by any Turing machine. Yet, we…
Although there is a somewhat standard formalization of computability on countable sets given by Turing machines, the same cannot be said about uncountable sets. Among the approaches to define computability in these sets, order-theoretic…
On the real numbers, the notions of a semi-decidable relation and that of an effectively enumerable relation differ. The second only seems to be adequate to express, in an algorithmic way, non deterministic physical theories, where…
Computability on uncountable sets has no standard formalization, unlike that on countable sets, which is given by Turing machines. Some of the approaches to define computability in these sets rely on order-theoretic structures to translate…
We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…
An infinite game on the set of real numbers appeared in Matthew Baker's work [Math. Mag. 80 (2007), no. 5, pp. 377--380] in which he asks whether it can help characterize countable subsets of the reals. This question is in a similar spirit…
We apply the theory of infinite two-person games to two well-known problems in topology: Suslin's Problem and Arhangel'skii's problem on $G_\delta$ covers of compact spaces. More specifically, we prove results of which the following two are…
Finding, counting, or determining the existence of Nash equilibria, where players must play optimally given each others' actions, are known to be computational intractable problems. We ask whether weakening optimality to the requirement…
As a part of our works on effective properties of probability distributions, we deal with the corresponding characteristic functions. A sequence of probability distributions is computable if and only if the corresponding sequence of…
Cantor's ordinal numbers, a powerful extension of the natural numbers, are a cornerstone of set theory. They can be used to reason about the termination of processes, prove the consistency of logical systems, and justify some of the core…
This paper investigates some necessary and sufficient conditions for a game to be a potential game. At first, we extend the classical results of Slade and Monderer and Shapley from games with one-dimensional action spaces to games with…
Sequential hypothesis testing asks for decision rules that update as data arrive. A natural goal is \emph{eventual correctness}: the rule may change its mind early on, but it should make only finitely many wrong decisions almost surely.…
At a first glance the Theory of computation relies on potential infinity and an organization aimed at solving a problem. Under such aspect it is like Mendeleev theory of chemistry. Also its theoretical development reiterates that of this…
We introduce a set of eight universal Rules of Inference by which computer programs with known properties (axioms) are transformed into new programs with known properties (theorems). Axioms are presented to formalize a segment of Number…
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
We develop infinitary analogues of the $N\times N\times N$ Rubik's cube. We'll be pushed to consider the possibility of transfinitely many twists and the foremost question we shall study is whether or not all infinite scrambles are…