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Peer-to-peer swarming protocols have been proven to be very efficient for content replication over Internet. This fact has certainly motivated proposals to adapt these protocols to meet the requirements of on-demand streaming system. The…

Networking and Internet Architecture · Computer Science 2013-10-09 Marcus V. M. Rocha , Carlo Kleber da S. Rodrigues

Most peer-to-peer content distribution systems require the peers to privilege the welfare of the overall system over greedily maximizing their own utility. When downloading a file broken up into multiple pieces, peers are often asked to…

Networking and Internet Architecture · Computer Science 2016-11-17 Cedric Westphal

Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the Internet in recent years. These systems reduce the load on the server and provide a scalable content distribution. A new paradigm of P2P network…

Networking and Internet Architecture · Computer Science 2011-11-30 Hareesh. K , Manjaiah D. H

In this paper, we devise the optimal caching placement to maximize the offloading probability for a two-tier wireless caching system, where the helpers and a part of users have caching ability. The offloading comes from the local caching,…

Information Theory · Computer Science 2015-11-04 Jun Rao , Hao Feng , Chenchen Yang , Zhiyong Chen , Bin Xia

The problem of peer selection, which randomly selects a peer from a set, is commonplace in Proof-of-Stake (PoS) protocols. In PoS, peers are chosen randomly with probability proportional to the amount of stake that they possess. This paper…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-13 Quan Nguyen , Andre Cronje , Michael Kong

The recommendation methods based on network diffusion have been shown to perform well in both recommendation accuracy and diversity. Nowdays, numerous extensions have been made to further improve the performance of such methods. However, to…

Physics and Society · Physics 2019-08-13 Peng Zhang , Leyang Xue , An Zeng

We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface,…

Computer Science and Game Theory · Computer Science 2016-05-03 Jian Li , Rajarshi Bhattacharyya , Suman Paul , Srinivas Shakkottai , Vijay Subramanian

In this paper, we analyze a round-based pricing scheme that encourages favorable behavior from users of real-time P2P applications like P2PTV. In the design of pricing schemes, we consider price to be a function of usage and capacity of…

Networking and Internet Architecture · Computer Science 2009-11-10 Gitanjali Bhutani

In this paper, we propose a novel coarse-to-fine continuous pose diffusion method to enhance the precision of pick-and-place operations within robotic manipulation tasks. Leveraging the capabilities of diffusion networks, we facilitate the…

Robotics · Computer Science 2025-02-18 Shih-Wei Guo , Tsu-Ching Hsiao , Yu-Lun Liu , Chun-Yi Lee

In this work, we present COSTREAM, a novel learned cost model for Distributed Stream Processing Systems that provides accurate predictions of the execution costs of a streaming query in an edge-cloud environment. The cost model can be used…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-02-12 Roman Heinrich , Carsten Binnig , Harald Kornmayer , Manisha Luthra

In this study, the Active Control in an Intelligent and Distributed Environment (ACIDE) media distribution model solution and algorithms are proposed for livestreaming in capacity efficient mobile wireless networks. The elements of the…

Networking and Internet Architecture · Computer Science 2024-07-24 Andrei Negulescu , Weijia Shang

We introduce a model for decentralized networks with collaborating peers. The model is based on the stable matching theory which is applied to systems with a global ranking utility function. We consider the dynamics of peers searching for…

Networking and Internet Architecture · Computer Science 2007-05-23 Anh-Tuan Gai , Fabien Mathieu , Julien Reynier , Fabien De Montgolfier

Caching has recently attracted a lot of attention in the wireless communications community, as a means to cope with the increasing number of users consuming web content from mobile devices. Caching offers an opportunity for a win-win…

Networking and Internet Architecture · Computer Science 2019-05-14 Theodoros Giannakas , Thrasyvoulos Spyropoulos , Pavlos Sermpezis

Partitioning graphs into blocks of roughly equal size is widely used when processing large graphs. Currently there is a gap in the space of available partitioning algorithms. On the one hand, there are streaming algorithms that have been…

Data Structures and Algorithms · Computer Science 2021-12-23 Marcelo Fonseca Faraj , Christian Schulz

We consider the problem of designing an overlay network and routing mechanism that permits finding resources efficiently in a peer-to-peer system. We argue that many existing approaches to this problem can be modeled as the construction of…

Data Structures and Algorithms · Computer Science 2007-05-23 James Aspnes , Zoe Diamadi , Gauri Shah

Modeling the locations of nodes as a uniform binomial point process (BPP), we present a generic mathematical framework to characterize the performance of an arbitrarily-located reference receiver in a finite wireless network. Different from…

Information Theory · Computer Science 2016-06-22 Mehrnaz Afshang , Harpreet S. Dhillon

With the continuous increase of users and items, conventional recommender systems trained on static datasets can hardly adapt to changing environments. The high-throughput data requires the model to be updated in a timely manner for…

Information Retrieval · Computer Science 2023-08-16 Bowei He , Xu He , Renrui Zhang , Yingxue Zhang , Ruiming Tang , Chen Ma

We formulate the problem of online temporal action detection in live streaming videos, acknowledging one important property of live streaming videos that there is normally a broadcast delay between the latest captured frame and the actual…

Computer Vision and Pattern Recognition · Computer Science 2020-10-08 Bowen Zhang , Hao Chen , Meng Wang , Yuanjun Xiong

We present a multi-channel P2P Video-on-Demand (VoD) system using "plug-and-play" helpers. Helpers are heterogenous "micro-servers" with limited storage, bandwidth and number of users they can serve simultaneously. Our proposed system has…

Networking and Internet Architecture · Computer Science 2010-11-25 Hao Zhang , Minghua Chen , Abhay Parekh , Kannan Ramchandran

Recent studies have shown that the majority of today's internet traffic is related to Peer to Peer (P2P) traffic. The study of bandwidth in P2P networks is very important. Because it helps us in more efficient capacity planning and QoS…

Networking and Internet Architecture · Computer Science 2010-07-15 Kiarash Mizanian , Mehdi Vasef , Morteza Analoui
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