Related papers: Three- and four-state rock-paper-scissors games wi…
A five-species predator-prey model is studied on a square lattice where each species has two prey and two predators on the analogy to the Rock-Paper-Scissors-Lizard-Spock game. The evolution of the spatial distribution of species is…
Species diversity in ecosystems is often accompanied by the self-organisation of the population into fascinating spatio-temporal patterns. Here, we consider a two-dimensional three-species population model and study the spiralling patterns…
A co-evolving and adaptive Rock (R)-Paper (P)-Scissors (S) game (ARPS) in which an agent uses one of three cyclically dominating strategies is proposed and studied numerically and analytically. An agent takes adaptive actions to achieve a…
There is mounting evidence that species interactions often involve long-term memory, with highly-varying waiting times between successive events and long-range temporal correlations. Accounting for memory undermines the common Markovian…
Classic Rock-Paper-Scissors, RPS, has seen many variants and generalizations in the past several years. In the previous paper, we defined playability and balance for games. We used these definitions to show that different forms of imbalance…
We introduce a non-diffusive spatial coupling term into the replicator equation of evolutionary game theory. The spatial flux is based on motion due to local gradients in the relative fitness of each strategy, providing a game-dependent…
I present a replication and, to some extent, a refutation of key results published by Zhong, Zhang, Li, Dai, & Yang in their 2022 paper "Species coexistence in spatial cyclic game of five species" (Chaos, Solitons and Fractals, 156:…
We study a nonhierarchical tritrophic system, whose predator-prey interactions are described by the rock-paper-scissors game rules. In our stochastic simulations, individuals may move strategically towards the direction with more…
Species extinction occurs regularly and unavoidably in ecological systems. The time scales for extinction can broadly vary and inform on the ecosystem's stability. We study the spatio-temporal extinction dynamics of a paradigmatic…
We study the stochastic evolution of four species in cyclic competition in a well mixed environment. In systems composed of a finite number $N$ of particles these simple interaction rules result in a rich variety of extinction scenarios,…
When three species compete cyclically in a well-mixed, stochastic system of $N$ individuals, extinction is known to typically occur at times scaling as the system size $N$. This happens, for example, in rock-paper-scissors games or…
We study the generalised rock-paper-scissors game with five species whose organisms face local epidemic outbreaks. As an evolutionary behavioural survival strategy, organisms of one out of the species move in the direction with more enemies…
Cyclic dominance between species may yield spiral waves that are known to provide a mechanism enabling persistent species coexistence. This observation holds true even in presence of spatial heterogeneity in the form of quenched disorder.…
The Rock-Paper-Scissors (RPS) game is a classic non-cooperative game widely studied in terms of its theoretical analysis as well as in its applications, ranging from sociology and biology to economics. Many experimental results of the RPS…
Noise and spatial degrees of freedom characterize most ecosystems. Some aspects of their influence on the coevolution of populations with cyclic interspecies competition have been demonstrated in recent experiments [e.g. B. Kerr et al.,…
The dynamical mechanisms that can stabilize the coexistence of species (or strategies) are of substantial interest for the maintenance of biodiversity and in sociobehavioural dynamics. We investigate the mean extinction time in the…
We investigate a tritrophic system in which organisms' energy depletion, resulting from failed selection attempts, leads to a partial loss of capacity to win the cyclic spatial game. The energy required to maintain optimal organism fitness…
Frequency-dependent selection reflects the interaction between different species as they battle for limited resources in their environment. In a stochastic evolutionary game the species relative fitnesses guides the evolutionary dynamics…
This paper treats a random collision model of three species, which is represented by the random time change of three standard Poisson processes. The prey-predator relation in the random collision model looks like paper-scissors-stone game,…
Monte Carlo simulations and dynamical mean-field approximations are performed to study the phase transitions in rock-scissors-paper game on different host networks. These graphs are originated from lattices by introducing quenched and…