Related papers: Computing the nucleolus of weighted voting games
We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…
Hedonic games model settings in which a set of agents have to be partitioned into groups which we call coalitions. In the enemy aversion model, each agent has friends and enemies, and an agent prefers to be in a coalition with as few…
We give a complexity dichotomy for the problem of computing the partition function of a weighted Boolean constraint satisfaction problem. Such a problem is parameterized by a set of rational-valued functions, which generalize constraints.…
This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…
An energy community is modeled as a cooperative game, where a veto player is needed beyond the prosumers to manage the community, and the worth of a coalition is its benefit compared to the selfish behaviour of the prosumers. Properties of…
The core of Transferable Utility (T.U.) games is a well-known solution concept from cooperative game theory yielding a cost allocation among n agents (called players) forming a coalition that is stable (i.e. no subset of players has an…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…
We study the stable matching problem in non-bipartite graphs with incomplete but strict preference lists, where the edges have weights and the goal is to compute a stable matching of minimum or maximum weight. This problem is known to be…
We study the complexity of influencing elections through bribery: How computationally complex is it for an external actor to determine whether by a certain amount of bribing voters a specified candidate can be made the election's winner? We…
This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…
While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the…
In hedonic diversity games (HDGs), recently introduced by Bredereck, Elkind and Igarashi (2019), each agent belongs to one of two classes (men and women, vegetarians and meat-eaters, junior and senior researchers), and agents' preferences…
The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…
We present a quasipolynomial-time algorithm for solving the weak membership problem for the convex set of separable, i.e. non-entangled, bipartite density matrices. The algorithm decides whether a density matrix is separable or whether it…
In this paper we study the computational complexity of computing an evolutionary stable strategy (ESS) in multi-player symmetric games. For two-player games, deciding existence of an ESS is complete for {\Sigma} 2 , the second level of the…
Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three…