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The syntactic nature of logic and computation separates them from other fields of mathematics. Nevertheless, syntax has been the only way to adequately capture the dynamics of proofs and programs such as cut-elimination, and the finiteness…

Logic · Mathematics 2023-06-14 Norihiro Yamada

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Every weighted tree corresponds naturally to a cooperative game that we call a "tree game"; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the…

Quantitative Methods · Quantitative Biology 2009-09-02 Claus-Jochen Haake , Akemi Kashiwada , Francis Edward Su

We propose a theory of learning aimed to formalize some ideas underlying Coquand's game semantics and Krivine's realizability of classical logic. We introduce a notion of knowledge state together with a new topology, capturing finite…

Logic in Computer Science · Computer Science 2015-07-01 Stefano Berardi , Ugo de'Liguoro

We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the…

Computer Science and Game Theory · Computer Science 2017-12-25 Achim Blumensath , Viktor Winschel

Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of…

Computer Science and Game Theory · Computer Science 2020-04-08 Masahiko Ueda , Toshiyuki Tanaka

We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…

Logic in Computer Science · Computer Science 2020-09-16 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

Coalition Logic is a central logic in logical research on strategic reasoning. In a recent paper, Li and Ju argued that generally, models of Coalition Logic, concurrent game models, have three too strong assumptions: seriality, independence…

Computer Science and Game Theory · Computer Science 2025-09-12 Yinfeng Li , Fengkui Ju

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…

Logic in Computer Science · Computer Science 2015-07-01 Michele Basaldella , Kazushige Terui

There is an interplay between models, specified by variables and equations, and their connections to one another. This dichotomy should be reflected in the abstract as well. Without referring to the models directly -- only that a model…

Algebraic Topology · Mathematics 2016-11-04 Michael Robinson

A model checking computation checks whether a given logical sentence is true in a given finite structure. Provenance analysis abstracts from such a computation mathematical information on how the result depends on the atomic data that…

Logic in Computer Science · Computer Science 2020-10-21 Erich Grädel , Val Tannen

Propositional Dynamic Logic or PDL was invented as a logic for reasoning about regular programming constructs. We propose a new perspective on PDL as a multi-agent strategic logic (MASL). This logic for strategic reasoning has group…

Computer Science and Game Theory · Computer Science 2013-10-28 Jan van Eijck

We consider the problem of computing the set of initial states of a dynamical system such that there exists a control strategy to ensure that the trajectories satisfy a temporal logic specification with probability 1 (almost-surely). We…

Systems and Control · Computer Science 2015-02-24 Maria Svorenova , Jan Kretinsky , Martin Chmelik , Krishnendu Chatterjee , Ivana Cerna , Calin Belta

We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

We consider team semantics for propositional logic, continuing our previous work (Yang & V\"a\"an\"anen 2016). In team semantics the truth of a propositional formula is considered in a set of valuations, called a team, rather than in an…

Logic · Mathematics 2018-12-19 Fan Yang , Jouko Väänänen

In this work we present an analysis of a spatially non homogeneous ultimatum game. By considering different underlying topologies as substrates on top of which the game takes place we obtain nontrivial behaviors for the evolution of the…

Adaptation and Self-Organizing Systems · Physics 2009-11-13 M. N. Kuperman , S. Risau Gusman

Pull-tabbing is an evaluation technique for functional logic programs which computes all non-deterministic results in a single graph structure. Pull-tab steps are local graph transformations to move non-deterministic choices towards the…

Programming Languages · Computer Science 2020-08-28 Michael Hanus , Finn Teegen

The paper presents an extension of temporal epistemic logic with operators that quantify over strategies. The language also provides a natural way to represent what agents would know were they to be aware of the strategies being used by…

Logic in Computer Science · Computer Science 2014-04-04 Xiaowei Huang , Ron van der Meyden