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We present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene-within a single, task-agnostic architecture. In contrast to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Sheng Liu , Yuanzhi Liang , Jiepeng Wang , Sidan Du , Chi Zhang , Xuelong Li

Human-AI collaboration faces growing challenges as AI systems increasingly outperform humans on complex tasks, while humans remain responsible for orchestration, validation, and decision oversight. To address this imbalance, we introduce…

Human-Computer Interaction · Computer Science 2026-02-16 Yuanrong Tang , Huiling Peng , Bingxi Zhao , Hengyang Ding , Hanchao Song , Tianhong Wang , Chen Zhong , Jiangtao Gong

This research paper presents an approach to enhancing the predictive capability of architects in the design and assurance of systems, focusing on systems operating in dynamic and unpredictable environments. By adopting a systems approach,…

Computers and Society · Computer Science 2024-03-25 Haider AL-Shareefy , Michael Butler , Thai Son Hoang

Benefiting from recent advancements in large language models and modality alignment techniques, existing Large Vision-Language Models(LVLMs) have achieved prominent performance across a wide range of scenarios. However, the excessive…

Computer Vision and Pattern Recognition · Computer Science 2025-01-20 Xuange Zhang , Dengjie Li , Bo Liu , Zenghao Bao , Yao Zhou , Baisong Yang , Zhongying Liu , Yujie Zhong , Zheng Zhao , Tongtong Yuan

In the past decades, integrated development environments (IDEs) have been largely advanced to facilitate common software engineering tasks. Yet, with growing information needs driven by increasing complexity in developing modern…

Software Engineering · Computer Science 2021-11-02 Haipeng Cai

In recent years, various computing-in-memory (CIM) processors have been presented, showing superior performance over traditional architectures. To unleash the potential of various CIM architectures, such as device precision, crossbar size,…

Hardware Architecture · Computer Science 2024-05-09 Songyun Qu , Shixin Zhao , Bing Li , Yintao He , Xuyi Cai , Lei Zhang , Ying Wang

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zeqi Xiao , Tai Wang , Jingbo Wang , Jinkun Cao , Wenwei Zhang , Bo Dai , Dahua Lin , Jiangmiao Pang

In hyperspectral image classification (HSIC), most deep learning models rely on opaque spectral-spatial feature mixing, limiting their interpretability and hindering understanding of internal decision mechanisms. We present physical…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Yimin Zhu , Lincoln Linlin Xu , Zhengsen Xu , Zack Dewis , Mabel Heffring , Saeid Taleghanidoozdoozan , Motasem Alkayid , Quinn Ledingham , Megan Greenwood

[Context] Artificial intelligence (AI) components used in building software solutions have substantially increased in recent years. However, many of these solutions focus on technical aspects and ignore critical human-centered aspects.…

Software Engineering · Computer Science 2023-05-22 Khlood Ahmad , Mohamed Abdelrazek , Chetan Arora , Arbind Agrahari Baniya , Muneera Bano , John Grundy

The automotive industry is currently undergoing a major transformation with respect to the Electric/Electronic (E/E) and software architecture, driven by a significant increase in the complexity of the technological stack within a vehicle.…

Accelerator control systems often represent relatively complex and safety-sensitive human-machine interfaces within process control industries. These systems are technically robust and reflect the cumulative integration of solutions built…

Accelerator Physics · Physics 2025-12-18 Rachael Hill , Casey Kovesdi , Torrey Mortenson , Madelyn Polzin , Zachary Spielman , Katya Le Blanc

We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry practice. This workshop will become a venue to share…

In this position paper we propose a process model that provides a development infrastructure in which the usability engineering and software engineering life cycles co-exist in complementary roles. We describe the motivation, hurdles,…

Human-Computer Interaction · Computer Science 2007-05-23 Pardha S. Pyla , Manuel A. Perez-Quinones , James D. Arthur , H. Rex Hartson

Artificial Intelligence (AI) has been increasingly applied to creative domains, leading to the development of systems that collaborate with humans in design processes. In Graphic Design, integrating computational systems into co-creative…

Human-Computer Interaction · Computer Science 2025-11-25 Joana Rovira Martins , Pedro Martins , Ana Boavida

To address the growing needs for scalable High Performance Computing (HPC) and Quantum Computing (QC) integration, we present our HPC-QC full stack framework and its hybrid workload development capability with modular…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-24 Xin Zhan , K. Grace Johnson , Aniello Esposito , Barbara Chapman , Marco Fiorentino , Kirk M. Bresniker , Raymond G. Beausoleil , Masoud Mohseni

This paper presents a novel method to control humanoid robot dynamic loco-manipulation with multiple contact modes via multi-contact Model Predictive Control (MPC) framework. The proposed framework includes a multi-contact dynamics model…

Robotics · Computer Science 2023-03-22 Junheng Li , Quan Nguyen

We model Human-Robot-Interaction (HRI) scenarios as linear dynamical systems and use Model Predictive Control (MPC) with mixed integer constraints to generate human-aware control policies. We motivate the approach by presenting two…

Human-Computer Interaction · Computer Science 2017-01-17 Steven Jens Jorgensen , Orion Campbell , Travis Llado , Donghyun Kim , Junhyeok Ahn , Luis Sentis

We propose a software architecture designed to ease the implementation of dialogue systems. The Modular Architecture for Conversational Agents (MACA) uses a plug-n-play style that allows quick prototyping, thereby facilitating the…

Artificial Intelligence · Computer Science 2017-05-04 Hoai Phuoc Truong , Prasanna Parthasarathi , Joelle Pineau

There has been significant recent interest in developing AI agents capable of effectively interacting and teaming with humans. While each of these works try to tackle a problem quite central to the problem of human-AI interaction, they tend…

Artificial Intelligence · Computer Science 2022-02-22 Zahra Zahedi , Sarath Sreedharan , Subbarao Kambhampati

Electromechanical systems manage physical processes through a network of inter-connected components. Today, programming the interactions required for coordinating these components is largely a manual process. This process is time-consuming…

Multiagent Systems · Computer Science 2024-06-27 Ganesh Ramanathan , Simon Mayer , Andrei Ciortea