Related papers: Pseudorandom Number Generators and the Square Site…
The ever-increasing need for random numbers is clear in many areas of computer science, from neural networks to optimization. As such, most common programming language provide easy access to Pseudorandom Number Generators. However, these…
We present computer simulations of anomalous diffusion, $< r^2(t) > \sim a t^{1-\delta}$, in two dimensions. The Monte Carlo calculations are in excellent agreement with previous renormalization group calculations. Interestingly, use of a…
Random number generators (RNG) are essential elements in many cryptographic systems. True random number generators (TRNG) rely upon sources of randomness from natural processes such as those arising from quantum mechanics phenomena. We…
Using a recently developed method to simulate percolation on large clusters of distributed machines [N. R. Moloney and G. Pruessner, Phys. Rev. E 67, 037701 (2003)], we have numerically calculated crossing, spanning and wrapping…
We consider an alternative to the Monte Carlo method for dust continuous radiative transfer simulations: the Quasi-Monte Carlo method. We briefly discuss what it is, its history, and possible implementations. We compare the Monte Carlo…
In this paper we consider statistical estimates of threshold and strength of percolation clusters on square lattices. The percolation threshold $p_c$ and the strength of percolation clusters $P_\infty$ for a square lattice with $(1,…
For real symmetric matrices that are accessible only through matrix vector products, we present Monte Carlo estimators for computing the diagonal elements. Our probabilistic bounds for normwise absolute and relative errors apply to Monte…
We study the arithmetic complexity of hitting set generators, which are pseudorandom objects used for derandomization of the polynomial identity testing problem. We give new explicit constructions of hitting set generators whose outputs are…
Sub-categories of mathematical topology, like the mathematical theory of chaos, offer interesting applications devoted to information security. In this research work, we have introduced a new chaos-based pseudorandom number generator…
Quasi-Monte Carlo methods have become the industry standard in computer graphics. For that purpose, efficient algorithms for low discrepancy sequences are discussed. In addition, numerical pitfalls encountered in practice are revealed. We…
A simple construction of pseudorandom generator is appear.This pseudorandom generator is always passed by NIST statistical test.This paper reports a pseudorandom number generator which has good property is able to construct using only…
Random numbers form an intrinsic part of modern day computing with applications in a wide variety of fields. But due to their limitations, the use of pseudo random number generators (PRNGs) is certainly not desirable for sensitive…
Monte Carlo Event Generators are important tools for the understanding of physics at particle colliders like the LHC. In order to best predict a wide variety of observables, the optimization of parameters in the Event Generators based on…
Recently the collider physics community has seen significant advances in the formalisms and implementations of event generators. This review is a primer of the methods commonly used for the simulation of high energy physics events at…
Random number generation is an enabling technology for fields as varied as Monte Carlo simulations and quantum information science. An important application is a secure quantum key distribution (QKD) system; here, we propose and demonstrate…
We discuss the current state of the art of Quantum Random Number Generators (QRNG) and their possible applications in the search for quantum advantages. To this aim, we first discuss a possible way of benchmarking QRNG by applying them to…
High-performance streams of (pseudo) random numbers are crucial for the efficient implementation for countless stochastic algorithms, most importantly, Monte Carlo simulations and molecular dynamics simulations with stochastic thermostats.…
The order of convergence of the Monte Carlo method is 1/2 which means that we need quadruple samples to decrease the error in half in the numerical simulation. Multilevel Monte Carlo methods reach the same order of error by spending less…
It is well-known that the quality of random number generators can often be improved by combining several generators, e.g. by summing or subtracting their results. In this paper we investigate the ratio of two random number generators as an…
Consider a central problem in randomized approximation schemes that use a Monte Carlo approach. Given a sequence of independent, identically distributed random variables $X_1,X_2,\ldots$ with mean $\mu$ and standard deviation at most $c…