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Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yakun Yu , Ashley Wiens , Adrián Barahona-Ríos , Benedict Wilkins , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

Multimodal Large Language Models (MLLMs) demonstrate exceptional problem-solving capabilities, but few research studies aim to gauge the ability to generate visual instruction tuning data. This paper proposes to explore the potential of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Henry Hengyuan Zhao , Pan Zhou , Mike Zheng Shou

Vision language models (VLMs) like CLIP show stellar zero-shot capability on classification benchmarks. However, selecting the VLM with the highest performance on the unlabeled downstream task is non-trivial. Existing VLM selection methods…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yuhe Ding , Bo Jiang , Aihua Zheng , Qin Xu , Jian Liang

This paper introduces Out of Hypervisor (OoH), a new research axis close to nested virtualization. Instead of emulating a full virtual hardware inside a VM to support a hypervisor, the OoH principle is to individually expose current…

Hardware Architecture · Computer Science 2022-03-01 Stella Bitchebe , Alain Tchana

Since the release of ChatGPT in November 2022, large language models (LLMs) have seen considerable success, including in the open-source community, with many open-weight models available. However, the requirements to deploy such a service…

Performance · Computer Science 2025-06-13 Yannis Bendi-Ouis , Dan Dutartre , Xavier Hinaut

Crash diagrams are essential tools in transportation safety analysis, yet their manual preparation remains time-consuming and prone to human variability. This study investigates the use of Vision-Language Models (VLMs) to automate crash…

Human-Computer Interaction · Computer Science 2026-04-20 Xiao Lu , Hao Zhen , Jidong J. Yang

We perform a missing, reproducible evaluation of all publicly available GPT-4 family models concerning the Document Understanding field, where it is frequently required to comprehend text spacial arrangement and visual clues in addition to…

Computation and Language · Computer Science 2024-05-29 Łukasz Borchmann

While physically-based rendering (PBR) simulates light transport that guarantees physical realism, achieving true photorealistic rendering (PRR) demands prohibitive time and labor, and still struggles to capture the intractable richness of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Jiayuan Lu , Rengan Xie , Xuancheng Jin , Zhizhen Wu , Qi Ye , Tian Xie , Hujun Bao , Rui Wang. Yuchi Huo

A typical VLSI design flow is divided into separated front-end logic synthesis and back-end physical design (PD) stages, which often require costly iterations between these stages to achieve design closure. Existing approaches face…

Logic in Computer Science · Computer Science 2024-08-16 Hongyang Pan , Cunqing Lan , Yiting Liu , Zhiang Wang , Li Shang , Xuan Zeng , Fan Yang , Keren Zhu

We propose a compression-based approach to GPU rendering of large volumetric data using OpenVDB and NanoVDB. We use OpenVDB to create a lossy, fixed-rate compressed representation of the volume on the host, and use NanoVDB to perform fast,…

Graphics · Computer Science 2025-04-11 Stefan Zellmann , Milan Jaros , Jefferson Amstutz , Ingo Wald

Vision Graph Neural Networks (ViGs) represent an image as a graph of patch tokens, enabling adaptive, feature-driven neighborhoods. Unlike CNNs with fixed grid biases or Vision Transformers with global token interactions, ViGs rely on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Anvitha Ramachandran , Dhruv Parikh , Viktor Prasanna

Large language models that require multiple GPU cards to host are usually the most capable models. It is necessary to understand and steer these models, but the current technologies do not support the interpretability and steering of these…

Machine Learning · Computer Science 2026-04-09 Dev Arpan Desai , Shaoyi Huang , Zining Zhu

In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Traditional frameworks, often reliant on solid, yet outdated APIs…

Graphics · Computer Science 2024-09-26 John Petropoulos , Manos Kamarianakis , Antonis Protopsaltis , George Papagiannakis

Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively studied, whereas outdoor aerial VLN remains underexplored. The…

Mobile GUI agents can automate smartphone tasks by interacting directly with app interfaces, but how they should communicate with users during execution remains underexplored. Existing systems rely on two extremes: foreground execution,…

Human-Computer Interaction · Computer Science 2026-04-24 Jeonghyeon Kim , Byeongjun Joung , Junwon Lee , Joohyung Lee , Taehoon Min , Sunjae Lee

Unsupervised heterogeneous graph representation learning (UHGRL) has gained increasing attention due to its significance in handling practical graphs without labels. However, heterophily has been largely ignored, despite its ubiquitous…

Machine Learning · Computer Science 2025-02-05 Zhixiang Shen , Zhao Kang

Advancements at the intersection of computer vision and natural language processing are crucial for applications like assistive tech, multimedia querying, and robotics. This dissertation proposes novel architectures to improve intelligent…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Van Quang Nguyen

Many techniques in program synthesis, superoptimization, and array programming require parallel rollouts of general-purpose programs. GPUs, while capable targets for domain-specific parallelism, are traditionally underutilized by such…

Programming Languages · Computer Science 2026-04-15 Breandan Considine

In this paper, we present \textbf{Gen}erative \textbf{L}anguage-\textbf{I}mage \textbf{P}re-training (GenLIP), a minimalist generative pretraining framework for Vision Transformers (ViTs) designed for multimodal large language models…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Yan Fang , Mengcheng Lan , Zilong Huang , Weixian Lei , Yunqing Zhao , Yujie Zhong , Yingchen Yu , Qi She , Yao Zhao , Yunchao Wei

Vision-Language Models (VLMs) excel at complex visual tasks such as VQA and chart understanding, yet recent work suggests they struggle with simple perceptual tests. We present an evaluation of vision-language models' capacity for nonlocal…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Shmuel Berman , Jia Deng
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