Related papers: Compound Node-Kayles on Paths
We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…
Rosenfeld Conjectured in 1972 that there exists an integer K $\geq$ 8 such that any tournament of order n $\geq$ K contains any Hamiltonian oriented path. In 2000, Havet and Thomass\'e proved this conjecture for any tournament with exactly…
We prove that the set of directions of lines intersecting three disjoint balls in $R^3$ in a given order is a strictly convex subset of $S^2$. We then generalize this result to $n$ disjoint balls in $R^d$. As a consequence, we can improve…
In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the…
We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
Finding paths in graphs is a fundamental graph-theoretic task. In this work, we we are concerned with finding a path with some constraints on its length and the number of vertices neighboring the path, that is, being outside of and incident…
We determine the full nim-value structure of additive subtraction games in the {\em primitive quadratic} regime. The problem appears in Winning Ways by Berlekamp et al. in 1982; it includes a closed formula, involving Beatty-type {\em…
We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated…
Dialogue games are two-player logic games between a Proponent who puts forward a logical formula A as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which…
We investigate the computational complexity of finding temporally disjoint paths or walks in temporal graphs. There, the edge set changes over discrete time steps and a temporal path (resp. walk) uses edges that appear at monotonically…
In this paper, we introduce several types of correspondences: weakly naturally quasiconvex, *-weakly naturally quasiconvex, weakly biconvex and correspondences with *--weakly convex graph and we prove some fixed point theorems for these…
We undertake the first study of the candy-passing game on arbitrary connected graphs. We obtain a general stabilization result which encompasses the first author's results (arXiv:0709.2156) for candy-passing games on n-cycles with at least…
We introduce the notion of invariant vectors of a game and develop the Invariance Reduction Process, which first uses reduction of positions via invariance and then zero and merge reductions of games to arrive at smaller, solved sub-games…
We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…
The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…
We show that a cooperative game may be decomposed into a sum of component games, one for each player, using the combinatorial Hodge decomposition on a graph. This decomposition is shown to satisfy certain efficiency, null-player, symmetry,…
We provide guessed recurrence equations for the counting sequences of rook paths on d-dimensional chess boards starting at (0..0) and ending at (n..n), where d=2,3,...,12. Our recurrences suggest refined asymptotic formulas of these…
We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…
We consider the problem of decomposing the edges of a digraph into as few paths as possible. A natural lower bound for the number of paths in any path decomposition of a digraph $D$ is $\frac{1}{2}\sum_{v\in V(D)}|d^+(v)-d^-(v)|$; any…