Related papers: Succinct Geometric Indexes Supporting Point Locati…
We introduce a new family of priority-queue data structures: partition-based simple heaps. The structures consist of $O(\log n)$ doubly-linked lists; order is enforced among data in different lists, but the individual lists are unordered.…
We consider geometric problems on planar $n^2$-point sets in the congested clique model. Initially, each node in the $n$-clique network holds a batch of $n$ distinct points in the Euclidean plane given by $O(\log n)$-bit coordinates. In…
We study a general family of facility location problems defined on planar graphs and on the 2-dimensional plane. In these problems, a subset of $k$ objects has to be selected, satisfying certain packing (disjointness) and covering…
Given $n$ points in a circular region $C$ in the plane, we study the problems of moving the $n$ points to its boundary to form a regular $n$-gon such that the maximum (min-max) or the sum (min-sum) of the Euclidean distances traveled by the…
We describe an efficient method for drawing any n-vertex simple graph G in the hyperbolic plane. Our algorithm produces greedy drawings, which support greedy geometric routing, so that a message M between any pair of vertices may be routed…
We consider the {\it indexable dictionary} problem, which consists of storing a set $S \subseteq \{0,...,m-1\}$ for some integer $m$, while supporting the operations of $\Rank(x)$, which returns the number of elements in $S$ that are less…
A permutation $\pi: [n] \rightarrow [n]$ is a Baxter permutation if and only if it does not contain either of the patterns $2-41-3$ and $3-14-2$. Baxter permutations are one of the most widely studied subclasses of general permutation due…
Indexing is an effective way to support efficient query processing in large databases. Recently the concept of learned index, which replaces or complements traditional index structures with machine learning models, has been actively…
Given a set $P$ of $n$ points in the plane, we consider the problem of computing the number of points of $P$ in a query unit disk (i.e., all query disks have the same radius). We show that the main techniques for simplex range searching in…
We describe a data structure, a rectangular complex, that can be used to represent hyperconvex metric spaces that have the same topology (although not necessarily the same distance function) as subsets of the plane. We show how to use this…
We consider the $(1+\epsilon)$-approximate nearest neighbor search problem: given a set $X$ of $n$ points in a $d$-dimensional space, build a data structure that, given any query point $y$, finds a point $x \in X$ whose distance to $y$ is…
We present space-efficient algorithms for computing cut vertices in a given graph with $n$ vertices and $m$ edges in linear time using $O(n+\min\{m,n\log \log n\})$ bits. With the same time and using $O(n+m)$ bits, we can compute the…
Contact graphs of isothetic rectangles unify many concepts from applications including VLSI and architectural design, computational geometry, and GIS. Minimizing the area of their corresponding {\em rectangular layouts} is a key problem. We…
We consider the problem of compactly representing the Depth First Search (DFS) tree of a given undirected or directed graph having $n$ vertices and $m$ edges while supporting various DFS related queries efficiently in the RAM with…
In this paper we study the four-dimensional dominance range reporting problem and present data structures with linear or almost-linear space usage. Our results can be also used to answer four-dimensional queries that are bounded on five…
In this paper we describe compressed indexes that support pattern matching queries for strings with wildcards. For a constant size alphabet our data structure uses $O(n\log^{\varepsilon}n)$ bits for any $\varepsilon>0$ and reports all…
By folding into particular 3D structures, proteins play a key role in living beings. To learn meaningful representation from a protein structure for downstream tasks, not only the global backbone topology but the local fine-grained…
We show how to answer spatial multiple-set intersection queries in O(n(log w)/w + kt) expected time, where n is the total size of the t sets involved in the query, w is the number of bits in a memory word, k is the output size, and c is any…
The skyline of a set of points in the plane is the subset of maximal points, where a point $(x,y)$ is maximal if no other point $(x',y')$ satisfies $x'\ge x$ and $y'\ge Y$. We consider the problem of preprocessing a set $P$ of $n$ points…
Problems on repeated geometric patterns in finite point sets in Euclidean space are extensively studied in the literature of combinatorial and computational geometry. Such problems trace their inspiration to Erd\H{o}s' original work on that…