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We exploit (co)inductive specifications and proofs to approach the evaluation of low-level programs for the Unlimited Register Machine (URM) within the Coq system, a proof assistant based on the Calculus of (Co)Inductive Constructions type…

Logic in Computer Science · Computer Science 2011-11-15 Alberto Ciaffaglione

Quantum game theory is a recently developing field of physical research. In this paper, we investigate quantum games in a systematic way. With the famous instance of the Prisoner's Dilemma, we present the fascinating properties of quantum…

Quantum Physics · Physics 2007-05-23 Jiangfeng Du , Xiaodong Xu , Hui Li , Xianyi Zhou , Rongdian Han

Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…

Artificial Intelligence · Computer Science 2014-04-29 Jozef Frtús

In this paper, some new criteria for detecting whether a finite game is potential are proposed by solving potential equations. The verification equations with the minimal number for checking a potential game are obtained for the first time.…

Computer Science and Game Theory · Computer Science 2015-04-29 Xinyun Liu , Jiandong Zhu

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

Computer Science and Game Theory · Computer Science 2020-09-08 Aniello Murano , Sasha Rubin , Martin Zimmermann

The syntax of an imperative language does not mention explicitly the state, while its denotational semantics has to mention it. In this paper we present a framework for the verification in Coq of properties of programs manipulating the…

Logic in Computer Science · Computer Science 2013-10-15 Jean-Guillaume Dumas , Dominique Duval , Burak Ekici , Damien Pous

We apply ideas from abstract argumentation theory to study cooperative game theory. Building on Dung's results in his seminal paper, we further the correspondence between Dung's four argumentation semantics and solution concepts in…

Computer Science and Game Theory · Computer Science 2020-01-06 Anthony P. Young , David Kohan Marzagao , Josh Murphy

In this paper, we argue that simulation platforms enable a novel type of embodied spatial reasoning, one facilitated by a formal model of object and event semantics that renders the continuous quantitative search space of an open-world,…

Artificial Intelligence · Computer Science 2019-02-07 James Pustejovsky , Nikhil Krishnaswamy

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

Logic in Computer Science · Computer Science 2016-10-05 Norihiro Yamada

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.

Logic · Mathematics 2023-07-28 Antti Kuusisto

Quantum game theory lays a foundation for understanding the interaction of people using quantum computers with conflicting interests. Recently Zhang proposed a simple yet rich model to study quantum strategic games, and addressed some…

Quantum Physics · Physics 2011-05-27 Zhaohui Wei , Shengyu Zhang

We look at substructural calculi from a game semantic point of view, guided by certain intuitions about resource conscious and, more specifically, cost conscious reasoning. To this aim, we start with a game, where player I defends a claim…

Logic in Computer Science · Computer Science 2019-06-28 Timo Lang , Carlos Olarte , Elaine Pimentel , Christian Fermuller

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang

We establish a generic result concerning order independence of a dominance relation on finite games. It allows us to draw conclusions about order independence of various dominance relations in a direct and simple way.

Computer Science and Game Theory · Computer Science 2011-01-06 Krzysztof R. Apt

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

Optimization and Control · Mathematics 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

We study games with finitely many participants, each having finitely many choices. We consider the following categories of participants: (I) populations: sets of nonatomic agents, (II) atomic splittable players, (III) atomic non splittable…

Optimization and Control · Mathematics 2015-10-22 Sylvain Sorin , Cheng Wan

We extend two kinds of causal models, structural equation models and simulation models, to infinite variable spaces. This enables a semantics for conditionals founded on a calculus of intervention, and axiomatization of causal reasoning for…

Artificial Intelligence · Computer Science 2021-06-03 Duligur Ibeling , Thomas Icard

Reasoning quality in large language models depends not only on producing correct answers but also on generating valid intermediate steps. We study this through multiple-choice question answering (MCQA), which provides a controlled setting…

Artificial Intelligence · Computer Science 2025-10-01 Raphael Schumann , Stefan Riezler

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

Combinatorics · Mathematics 2014-05-19 Kevin Buzzard , Michael Ciere