Related papers: Model Checking One-clock Priced Timed Automata
Parametric timed automata extend the standard timed automata with the possibility to use parameters in the clock guards. In general, if the parameters are real-valued, the problem of language emptiness of such automata is undecidable even…
We introduce two variants of computation tree logic CTL based on team semantics: an asynchronous one and a synchronous one. For both variants we investigate the computational complexity of the satisfiability as well as the model checking…
Quantified CTL (QCTL) extends the temporal logic CTL with quantifications over atomic propositions. This extension is known to be very expressive: QCTL allows us to express complex properties over Kripke structures (it is as expressive as…
The expressive power of interval temporal logics (ITLs) makes them one of the most natural choices in a number of application domains, ranging from the specification and verification of complex reactive systems to automated planning.…
We study the verification of distributed systems where processes are finite automata with access to a shared pool of locks. We consider objectives that are boolean combinations of local regular constraints. We show that the problem,…
One clock alternating timed automata (OCATA) have been introduced as natural extension of (one clock) timed automata to express the semantics of MTL. In this paper, we consider the application of OCATA to the problems of model-checking and…
In this paper, we introduce a restriction of Timed Automata (TA), called non-resetting test Timed Automata (nrtTA). An nrtTA does not allow to test and reset the same clock on the same transition. The model has the same expressive power of…
Model checking timed automata becomes increasingly complex with the increase in the number of clocks. Hence it is desirable that one constructs an automaton with the minimum number of clocks possible. The problem of checking whether there…
We consider the model-checking problem of Synchronized Computation-Tree Logic (CTL+Sync) over One-Counter Automata (OCAs). CTL+Sync augments CTL with temporal operators that require several paths to satisfy properties in a synchronous…
The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…
Timed automata (TAs) are a common formalism for modeling timed systems. Bounded model checking (BMC) is a verification method that searches for runs violating a property using a SAT or SMT solver. MITL is a real-time extension of the linear…
In this paper we consider two different views of the model checking problems for the Linear Temporal Logic (LTL). On the one hand, we consider the universal model checking problem for LTL, where one asks that for a given system and a given…
There has been a growing interest in defining models of automata enriched with time. For instance, timed automata were introduced as automata extended with clocks. In this paper, we study models of timed finite state machines (TFSMs), i.e.,…
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…
Metric Interval Temporal Logic (MITL) is a well studied real-time, temporal logic that has decidable satisfiability and model checking problems. The decision procedures for MITL rely on the automata theoretic approach, where logic formulas…
One-counter processes (OCPs) are pushdown processes which operate only on a unary stack alphabet. We study the computational complexity of model checking computation tree logic (CTL) over OCPs. A PSPACE upper bound is inherited from the…
The paper is focused on temporal logics for the description of the behaviour of real-time pushdown reactive systems. The paper is motivated to bridge tractable logics specialized for expressing separately dense-time real-time properties and…
We introduce a novel logic for the specification of context-free hyperproperties, which capture, e.g., the flow of information in security-critical recursive systems. Intuitively, the logic extends visibly pushdown automata by…
Synthesis of models and strategies is a very important problem in software engineering. The main element here is checking the satisfiability of formulae expressing the specification of a system to be implemented. This paper puts forward a…
Hyperproperties enable simultaneous reasoning about multiple execution traces of a system and are useful to reason about non-interference, opacity, robustness, fairness, observational determinism, etc. We introduce hyper parametric timed…