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In this paper, we introduce game-theoretic semantics (GTS) for Qualitative Choice Logic (QCL), which, in order to express preferences, extends classical propositional logic with an additional connective called ordered disjunction. Firstly,…

Logic in Computer Science · Computer Science 2022-09-28 Robert Freiman , Michael Bernreiter

As an attempt to uncover the topological nature of composition of strategies in game semantics, we present a ``topological'' game for Multiplicative Additive Linear Logic without propositional variables, including cut moves. We recast the…

Logic in Computer Science · Computer Science 2009-09-29 André Hirschowitz , Michel Hirschowitz , Tom Hirschowitz

As interaction between autonomous agents, communication can be analyzed in game-theoretic terms. Meaning game is proposed to formalize the core of intended communication in which the sender sends a message and the receiver attempts to infer…

Computation and Language · Computer Science 2007-05-23 Koiti Hasida

The theory of finite term algebras provides a natural framework to describe the semantics of functional languages. The ability to efficiently reason about term algebras is essential to automate program analysis and verification for…

Logic in Computer Science · Computer Science 2016-11-10 Laura Kovacs , Simon Robillard , Andrei Voronkov

This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…

Logic · Mathematics 2022-03-25 Norihiro Yamada

Reasoning semantically in first-order logic is notoriously a challenge. This paper surveys a selection of semantically-guided or model-based methods that aim at meeting aspects of this challenge. For first-order logic we touch upon…

Artificial Intelligence · Computer Science 2019-11-22 Maria Paola Bonacina , Ulrich Furbach , Viorica Sofronie-Stokkermans

Inspired by the efficient proof procedures discussed in {\em Computability logic} \cite{Jap03,Japic,Japfin}, we describe a heuristic proof procedure for first-order logic. This is a variant of Gentzen sequent system and has the following…

Logic in Computer Science · Computer Science 2019-12-24 Keehang Kwon

A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…

Artificial Intelligence · Computer Science 2019-01-03 Dmitry Maximov

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto

We endow prioritised default logic (PDL) with argumentation semantics using the ASPIC+ framework for structured argumentation, and prove that the conclusions of the justified arguments are exactly the prioritised default extensions.…

Artificial Intelligence · Computer Science 2015-07-02 Anthony P. Young , Sanjay Modgil , Odinaldo Rodrigues

Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…

Logic in Computer Science · Computer Science 2014-04-01 Ernst-Erich Doberkat

We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style extension of Parigot's lambda-mu-calculus to represent proofs of…

Logic in Computer Science · Computer Science 2015-07-01 Olivier Laurent

Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…

Logic in Computer Science · Computer Science 2020-09-24 Can Başkent

This work proposes a symbolic algorithm for the construction of assume-guarantee specifications that allow multiple agents to cooperate. Each agent is assigned goals expressed in a fragment of linear temporal logic known as generalized…

Logic in Computer Science · Computer Science 2015-08-12 Ioannis Filippidis , Richard M. Murray

This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…

Logic in Computer Science · Computer Science 2022-02-14 Noah Abou El Wafa , André Platzer

Computability logic (CoL) is a formal theory of interactive computation. It understands computational problems as games played by two players: a machine and its environment, uses logical formalism to describe valid principles of…

Logic in Computer Science · Computer Science 2013-11-27 Meixia Qu , Ke Chen , Daming Zhu , Junfeng Luan

The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…

Logic in Computer Science · Computer Science 2019-02-15 Giorgi Japaridze

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…

Logic in Computer Science · Computer Science 2015-08-06 Keehang Kwon