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Skeletal polyhedra and polygonal complexes in ordinary Euclidean 3-space are finite or infinite 3-periodic structures with interesting geometric, combinatorial, and algebraic properties. They can be viewed as finite or infinite 3-periodic…

Metric Geometry · Mathematics 2014-03-04 Egon Schulte

We investigate the folding problem that asks if a polygon P can be folded to a polyhedron Q for given P and Q. Recently, an efficient algorithm for this problem has been developed when Q is a box. We extend this idea to regular polyhedra,…

Computational Geometry · Computer Science 2021-06-01 Tonan Kamata , Akira Kadoguchi , Takashi Horiyama , Ryuhei Uehara

Motivated by applications in geomorphology, the aim of this paper is to extend Morse-Smale theory from smooth functions to the radial distance function (measured from an internal point), defining a convex polyhedron in 3-dimensional…

Computational Geometry · Computer Science 2023-06-16 Balázs Ludmány , Zsolt Lángi , Gábor Domokos

A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…

Graphics · Computer Science 2018-01-03 Vaclav Skala

In this paper we present several results on the expected complexity of a convex hull of $n$ points chosen uniformly and independently from a convex shape. (i) We show that the expected number of vertices of the convex hull of $n$ points,…

Computational Geometry · Computer Science 2011-11-24 Sariel Har-Peled

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…

Graphics · Computer Science 2022-08-09 Vaclav Skala

A flipturn is an operation that transforms a nonconvex simple polygon into another simple polygon, by rotating a concavity 180 degrees around the midpoint of its bounding convex hull edge. Joss and Shannon proved in 1973 that a sequence of…

In the preprocessing framework one is given a set of regions that one is allowed to preprocess to create some auxiliary structure such that when a realization of these regions is given, consisting of one point per region, this auxiliary…

Computational Geometry · Computer Science 2026-02-02 Maarten Löffler , Benjamin Raichel

For a polyhedron $P$ in $\mathbb{R}^d$, denote by $|P|$ its combinatorial complexity, i.e., the number of faces of all dimensions of the polyhedra. In this paper, we revisit the classic problem of preprocessing polyhedra independently so…

Computational Geometry · Computer Science 2018-02-20 Luis Barba , Stefan Langerman

We define a simple orthogonal polyhedron to be a three-dimensional polyhedron with the topology of a sphere in which three mutually-perpendicular edges meet at each vertex. By analogy to Steinitz's theorem characterizing the graphs of…

Computational Geometry · Computer Science 2016-08-12 David Eppstein , Elena Mumford

On a convex polyhedron P, the cut locus C(x) with respect to a point x is a tree of geodesic segments (shortest paths) on P that includes every vertex. We say that P has a skeletal cut locus if there is some x in P such that C(x) subset…

Computational Geometry · Computer Science 2025-06-25 Joseph O'Rourke , Costin Vilcu

A ball-polyhedron is the intersection with non-empty interior of finitely many (closed) unit balls in Euclidean 3-space. One can represent the boundary of a ball-polyhedron as the union of vertices, edges, and faces defined in a rather…

Metric Geometry · Mathematics 2013-02-13 Karoly Bezdek , Marton Naszodi

Deciding whether the union of two convex polyhedra is itself a convex polyhedron is a basic problem in polyhedral computations; having important applications in the field of constrained control and in the synthesis, analysis, verification…

Computational Geometry · Computer Science 2009-08-10 Roberto Bagnara , Patricia M. Hill , Enea Zaffanella

We develop data structures for intersection queries in four dimensions that involve segments, triangles and tetrahedra. Specifically, we study three main problems: (i) Preprocess a set of $n$ tetrahedra in $\reals^4$ into a data structure…

Computational Geometry · Computer Science 2022-08-16 Esther Ezra , Micha Sharir

This paper presents an additional class of regular polyhedra--envelope polyhedra--made of regular polygons, where the arrangement of polygons (creating a single surface) around each vertex is identical; but dihedral angles between faces…

Metric Geometry · Mathematics 2019-08-16 J. Richard Gott

We analyze polyhedra composed of hexagons and triangles with three faces around each vertex, and their 3-regular planar graphs of edges and vertices, which we call "trihexes". Trihexes are analogous to fullerenes, which are 3-regular planar…

Combinatorics · Mathematics 2025-07-01 Linda Green , Stellen Li

We prove that any finite polyhedral manifold in 3D can be continuously flattened into 2D while preserving intrinsic distances and avoiding crossings, answering a 19-year-old open problem, if we extend standard folding models to allow for…

Computational Geometry · Computer Science 2021-05-25 Zachary Abel , Erik D. Demaine , Martin L. Demaine , Jason S. Ku , Jayson Lynch , Jin-ichi Itoh , Chie Nara

Which convex 3D polyhedra can be obtained by gluing several regular hexagons edge-to-edge? It turns out that there are only 15 possible types of shapes, 5 of which are doubly-covered 2D polygons. We give examples for most of them, including…

Computational Geometry · Computer Science 2020-02-07 Elena Arseneva , Stefan Langerman

When representing a solid object there are alternatives to the use of traditional explicit (surface meshes) or implicit (zero crossing of implicit functions) methods. Skeletal representations encode shape information in a mixed fashion:…

Graphics · Computer Science 2014-06-26 Andrea Tagliasacchi

Given a convex polyhedron $P$ of $n$ vertices inside a sphere $Q$, we give an $O(n^3)$-time algorithm that cuts $P$ out of $Q$ by using guillotine cuts and has cutting cost $O((\log n)^2)$ times the optimal.

Computational Geometry · Computer Science 2010-03-10 Syed Ishtiaque Ahmed , Masud Hasan , Md. Ariful Islam