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In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…

Computer Science and Game Theory · Computer Science 2022-03-31 Luca Kreisel , Niclas Boehmer , Vincent Froese , Rolf Niedermeier

We present several results about position heaps, a relatively new alternative to suffix trees and suffix arrays. First, we show that, if we limit the maximum length of patterns to be sought, then we can also limit the height of the heap and…

Data Structures and Algorithms · Computer Science 2013-01-15 Travis Gagie , Wing-Kai Hon , Tsung-Han Ku

We study the problem of perfect tiling in the plane and exploring the possibility of tiling a rectangle using integral distinct squares. Assume a set of distinguishable squares (or equivalently a set of distinct natural numbers) is given,…

Computational Geometry · Computer Science 2025-03-14 Bahram Sadeghi Bigham , Mansoor Davoodi , Samaneh Mazaheri , Jalal Kheyrabadi

Online bin stretching is an online packing problem where some of the best known lower and upper bounds were found through computational searches. The limiting factor in obtaining better bounds with such methods is the computational time…

Optimization and Control · Mathematics 2025-06-24 Antoine Lhomme , Nicolas Catusse , Nadia Brauner

A typical computational geometry problem begins: Consider a set P of n points in R^d. However, many applications today work with input that is not precisely known, for example when the data is sensed and has some known error model. What if…

Computational Geometry · Computer Science 2008-12-17 Maarten Loffler , Jeff M. Phillips

We use a version of simulated annealing with knot-type preserving moves to find polygonal representatives of various knot types with low stick number. These give better bounds on stick numbers of prime knots through 10 crossings, and for…

Geometric Topology · Mathematics 2025-08-26 Jason Cantarella , Andrew Rechnitzer , Henrik Schumacher , Clayton Shonkwiler

Peg solitaire is an old puzzle with a 300 year history. We consider two ways a computer can be utilized to find interesting peg solitaire puzzles. It is common for a peg solitaire puzzle to begin from a symmetric board position, we have…

History and Overview · Mathematics 2017-09-12 George I. Bell

This paper is about the following question: How many riffle shuffles mix a deck of card for games such as blackjack and bridge? An object that comes up in answering this question is the descent polynomial associated with pairs of decks,…

Probability · Mathematics 2007-05-23 Mark Conger , D. Viswanath

The aim of this paper is to solve the "gift exchange" problem: you are one of n players, and there are n wrapped gifts on display; when your turn comes, you can either choose any of the remaining wrapped gifts, or you can "steal" a gift…

Combinatorics · Mathematics 2009-07-06 David Applegate , N. J. A. Sloane

The aim of this paper is to generalize the algorithm to compute jumping numbers on rational surfaces described in [AAD14] to varieties of dimension at least 3. Therefore, we introduce the notion of $\pi$-antieffective divisors, generalizing…

Algebraic Geometry · Mathematics 2016-03-03 Hans Baumers , Ferran Dachs-Cadefau

A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

Polymetric walls are walls built from bricks in more than one size. Architects and builders want to built polymetric walls that satisfy certain structural and aesthetical constraints. In a recent paper by de Jong, Vinduska, Hans and Post…

Combinatorics · Mathematics 2012-06-04 Michel Dekking

Given a tiling of a 2D grid with several types of tiles, we can count for every row and column how many tiles of each type it intersects. These numbers are called the_projections_. We are interested in the problem of reconstructing a tiling…

Computational Complexity · Computer Science 2009-09-25 Marek Chrobak , Peter Couperus , Christoph Durr , Gerhard Woeginger

Bounded model checking of pointer programs is a debugging technique for programs that manipulate dynamically allocated pointer structures on the heap. It is based on the following four observations. First, error conditions like dereference…

Logic in Computer Science · Computer Science 2016-03-02 Witold Charatonik , Piotr Witkowski

Residential segregation is a wide-spread phenomenon that can be observed in almost every major city. In these urban areas residents with different racial or socioeconomic background tend to form homogeneous clusters. Schelling's famous…

Computer Science and Game Theory · Computer Science 2020-05-07 Davide Bilò , Vittorio Bilò , Pascal Lenzner , Louise Molitor

In literature computer architectures are frequently claimed to be highly flexible, typically implying there exist trade-offs between flexibility and performance or energy efficiency. Processor flexibility, however, is not very sharply…

Hardware Architecture · Computer Science 2021-06-03 Shihua Huang , Luc Waeijen , Henk Corporaal

A palintiple is a natural number which is an integer multiple of its digit reversal. A previous paper partitions all palintiples into three distinct classes according to patterns in the carries and then determines all palintiples belonging…

Number Theory · Mathematics 2015-03-31 Benjamin V. Holt

We count tilings of the $n \times m$ rectangular grid, cylinder, and torus with arbitrary tile sets up to arbitrary symmetries of the square and rectangle, along with cyclic shifting of rows and columns. This provides a unifying framework…

Combinatorics · Mathematics 2025-09-30 Peter Kagey , William Keehn

Inspired by a common technique for shuffling a deck of cards on a table without riffling, we formalize the pile shuffle and investigate its capabilities as a sorting device. Our study is novel in that we consider pile shuffle in three…

Combinatorics · Mathematics 2025-06-03 Kyle B. Treleaven

We propose a coded distributed computing scheme based on Raptor codes to address the straggler problem. In particular, we consider a scheme where each server computes intermediate values, referred to as droplets, that are either stored…

Information Theory · Computer Science 2018-10-09 Albin Severinson , Alexandre Graell i Amat , Eirik Rosnes , Francisco Lazaro , Gianluigi Liva
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