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Geometry of Interaction (GoI) is a kind of semantics of linear logic proofs that aims at accounting for the dynamical aspects of cut-elimination. We present here a parametrized construction of a Geometry of Interaction for Multiplicative…

Logic in Computer Science · Computer Science 2015-10-14 Thomas Seiller

This paper is the fourth of a series exposing a systematic combinatorial approach to Girard's Geometry of Interaction (GoI) program. The GoI program aims at obtaining particular realisability models for linear logic that accounts for the…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Seiller

This paper presents, for the first time, a Geometry of Interaction (GoI) interpretation inspired from Hughes-vanGlabbeek (HvG) proof-nets for multiplicative additive linear logic (MALL). Our GoI dynamically captures HvG's geometric…

Logic in Computer Science · Computer Science 2018-07-10 Masahiro Hamano

Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

We construct a geometry of interaction (GoI: dynamic modeling of Gentzen-style cut elimination) for multiplicative-additive linear logic (MALL) by employing Bucciarelli-Ehrhard indexed linear logic MALL(I) to handle the additives. Our…

Logic in Computer Science · Computer Science 2023-06-22 Masahiro Hamano

Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on…

Logic in Computer Science · Computer Science 2015-07-01 Marc de Falco

We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…

Logic in Computer Science · Computer Science 2012-05-31 Thomas Seiller

We present Geometry of Interaction (GoI) models for Multiplicative Polarized Linear Logic, MLLP, which is the multiplicative fragment of Olivier Laurent's Polarized Linear Logic. This is done by uniformly adding multipoints to various…

Logic in Computer Science · Computer Science 2017-04-10 Masahiro Hamano , Philip Scott

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

We introduce the notion of coherent graphs, and show how those can be used to define dynamic semantics for Multiplicative Linear Logic (MLL) extended with non-determinism. Thanks to the use of a coherence relation rather than mere formal…

Logic in Computer Science · Computer Science 2019-04-16 Lê Thành Dũng Nguyen , Thomas Seiller

While numerous approaches have been developed to embed graphs into either Euclidean or hyperbolic spaces, they do not fully utilize the information available in graphs, or lack the flexibility to model intrinsic complex graph geometry. To…

Machine Learning · Computer Science 2020-10-26 Shichao Zhu , Shirui Pan , Chuan Zhou , Jia Wu , Yanan Cao , Bin Wang

The Resource $\lambda$-calculus is a variation of the $\lambda$-calculus where arguments can be superposed and must be linearly used. Hence it is a model for linear and non-deterministic programming languages, and the target language of…

Logic in Computer Science · Computer Science 2015-02-18 Marco Solieri

Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…

Programming Languages · Computer Science 2017-03-30 Koko Muroya , Dan R. Ghica

In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…

Logic in Computer Science · Computer Science 2023-06-22 Koko Muroya , Dan R. Ghica

This paper revisits the Interaction Abstract Machine (IAM), a machine based on Girard's Geometry of Interaction, introduced by Mackie and Danos & Regnier. It is an unusual machine, not relying on environments, presented on linear logic…

Logic in Computer Science · Computer Science 2020-07-10 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

We prove a completeness result for Multiplicative Exponential Linear Logic (MELL): we show that the relational model is injective for MELL proof-nets, i.e. the equality between MELL proof-nets in the relational model is exactly axiomatized…

Logic in Computer Science · Computer Science 2016-05-12 Daniel de Carvalho

(This short article is a continuation of a longer, review work, in the same volume of Proceedings, by Ashtekar, Marolf and Mour\~ao [gr-qc/9403042]. All the details and other results are to be found in joint papers of the author with Abhay…

General Relativity and Quantum Cosmology · Physics 2007-05-23 Jerzy lewandowski

The space complexity of functional programs is not well understood. In particular, traditional implementation techniques are tailored to time efficiency, and space efficiency induces time inefficiencies, as it prefers re-computing to…

Logic in Computer Science · Computer Science 2021-04-30 Beniamino Accattoli , Ugo Dal Lago , Gabriele Vanoni

Each Multiplicative Exponential Linear Logic (MELL) proof-net can be expanded into a differential net, which is its Taylor expansion. We prove that two different MELL proof-nets have two different Taylor expansions. As a corollary, we prove…

Logic in Computer Science · Computer Science 2023-06-22 Daniel de Carvalho

We study a system, called NEL, which is the mixed commutative/non-commutative linear logic BV augmented with linear logic's exponentials. Equivalently, NEL is MELL augmented with the non-commutative self-dual connective seq. In this paper,…

Logic in Computer Science · Computer Science 2022-07-01 Lutz Strassburger , Alessio Guglielmi
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