Related papers: A $O(\log m)$, deterministic, polynomial-time comp…
Many streaming algorithms provide only a high-probability relative approximation. These two relaxations, of allowing approximation and randomization, seem necessary -- for many streaming problems, both relaxations must be employed…
Given a stream of items each associated with a numerical value, its edit distance to monotonicity is the minimum number of items to remove so that the remaining items are non-decreasing with respect to the numerical value. The space…
We propose a simple method for combining together voting rules that performs a run-off between the different winners of each voting rule. We prove that this combinator has several good properties. For instance, even if just one of the base…
A Condorcet winning set is a set of candidates such that no other candidate is preferred by at least half the voters over all members of the set. The Condorcet dimension, which is the minimum cardinality of a Condorcet winning set, is known…
In this paper, we establish hardness and approximation results for various $L_p$-ball constrained homogeneous polynomial optimization problems, where $p \in [2,\infty]$. Specifically, we prove that for any given $d \ge 3$ and $p \in…
We give a simple deterministic $O(\log K / \log\log K)$ approximation algorithm for the Min-Max Selecting Items problem, where $K$ is the number of scenarios. While our main goal is simplicity, this result also improves over the previous…
Predicting the winner of an election is a favorite problem both for news media pundits and computational social choice theorists. Since it is often infeasible to elicit the preferences of all the voters in a typical prediction scenario, a…
This paper develops a framework for the design of scoring rules to optimally incentivize an agent to exert a multi-dimensional effort. This framework is a generalization to strategic agents of the classical knapsack problem (cf. Briest,…
We provide a deterministic algorithm that outputs an $O(n^{3/4} \log n)$-approximation for the Longest Common Subsequence (LCS) of two input sequences of length $n$ in near-linear time. This is the first deterministic approximation…
We view voting rules as classifiers that assign a winner (a class) to a profile of voters' preferences (an instance). We propose to apply techniques from formal explainability, most notably abductive and contrastive explanations, to…
We study decision rule approximations for generic multi-stage robust linear optimization problems. We consider linear decision rules for the case when the objective coefficients, the recourse matrices, and the right-hand sides are…
We study dynamic $(1-\epsilon)$-approximate rounding of fractional matchings -- a key ingredient in numerous breakthroughs in the dynamic graph algorithms literature. Our first contribution is a surprisingly simple deterministic rounding…
In this work we study the metric distortion problem in voting theory under a limited amount of ordinal information. Our primary contribution is threefold. First, we consider mechanisms which perform a sequence of pairwise comparisons…
We investigate two systems of fully proportional representation suggested by Chamberlin Courant and Monroe. Both systems assign a representative to each voter so that the "sum of misrepresentations" is minimized. The winner determination…
We study the problem of minimizing metric distortion in multi-winner elections, where a committee of size $k$ is selected from a set of candidates based on voters' ordinal preferences. We assume that voters and candidates are embedded on a…
Metric distortion in social choice is a framework for evaluating how well voting rules minimize social cost when both voters and candidates exist in a shared metric space, with a voter's cost defined by their distance to a candidate. Voters…
The goal of this work is to fill a gap in [Yang, SIAM J. Matrix Anal. Appl, 41 (2020), 1797--1825]. In that work, an approximation procedure was proposed for orthogonal low-rank tensor approximation; however, the approximation lower bound…
We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…
In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…
In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…