Related papers: The quantum moment problem and bounds on entangled…
We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which…
Certification of quantum systems and operations is a central task in quantum information processing. Most current schemes rely on a tomography with fully characterised devices, while this may not be met in real experiments. Device…
Quantum states are represented by positive semidefinite Hermitian operators with unit trace, known as density matrices. An important subset of quantum states is that of separable states, the complement of which is the subset of…
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy,…
We map the quantum entanglement problem onto the mathematically well-studied truncated moment problem. This yields a necessary and sufficient condition for separability that can be checked by a hierarchy of semi-definite programs. The…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and…
A preparation game is a task whereby a player sequentially sends a number of quantum states to a referee, who probes each of them and announces the measurement result. The measurement setting in each round, as well as the final score of the…
We introduce a three-player nonlocal game, with a finite number of classical questions and answers, such that the optimal success probability of $1$ in the game can only be achieved in the limit of strategies using arbitrarily…
We introduce quantum XOR games, a model of two-player one-round games that extends the model of XOR games by allowing the referee's questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a…
This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other that tries to convince the verifier to reject. We prove that…
We present a new framework for creating a quantum version of a classical game, based on Fine's theorem. This theorem shows that for a given set of marginals, a system of Bell's inequalities constitutes both necessary and sufficient…
We show that any language in nondeterministic time $\exp(\exp(\cdots \exp(n)))$, where the number of iterated exponentials is an arbitrary function $R(n)$, can be decided by a multiprover interactive proof system with a classical…
For a projective measurement, the Born rule provides the probability for an outcome in terms of the inner product between a projector and a quantum state. If the projector represents a pure entangled state and the state for a composite…
We prove that given the ability to make entangled measurements on at most $k$ replicas of an $n$-qubit state $\rho$ simultaneously, there is a property of $\rho$ which requires at least order $2^n$ measurements to learn. However, the same…
We propose a communication game in the sequential measurement scenario, involving a sender and two receivers with restricted communication among the latter parties. In the framework of the prepare-transform-measure scenario, we find a…