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Natural language provides a widely accessible and expressive interface for robotic agents. To understand language in complex environments, agents must reason about the full range of language inputs and their correspondence to the world.…
The authors present a visual instrument developed as part of the creation of the artwork Learning to See. The artwork explores bias in artificial neural networks and provides mechanisms for the manipulation of specifically trained for…
Representation learning is the foundation of natural language processing (NLP). This work presents new methods to employ visual information as assistant signals to general NLP tasks. For each sentence, we first retrieve a flexible number of…
Research in child development has shown that embodied experience handling physical objects contributes to many cognitive abilities, including visual learning. One characteristic of such experience is that the learner sees the same object…
Natural interaction with recommendation and personalized search systems has received tremendous attention in recent years. We focus on the challenge of supporting people's understanding and control of these systems and explore a…
Visualizing narratives is useful to writers to reflect on unfinished drafts and identify unintentional biases and inconsistencies. Literary scholars can use the visualizations to identify nuanced patterns and literary styles from written…
This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with…
In the era of digitalization, as individuals increasingly rely on digital platforms for communication and news consumption, various actors employ linguistic strategies to influence public perception. While models have become proficient at…
Animated visualization is becoming increasingly popular as a compelling way to illustrate changes in time series data. However, maintaining the viewer's focus throughout the entire animation is difficult because of its time-consuming…
In recent years, considerable work has been devoted to explaining predictive, deep learning-based models, and in turn how to evaluate explanations. An important class of evaluation methods are ones that are human-centered, which typically…
Decision-making is a central yet under-defined goal in visualization research. While existing task models address decision processes, they often neglect the conditions framing a decision. To better support decision-making tasks, we propose…
Contrastive learning has revolutionized the field of computer vision, learning rich representations from unlabeled data, which generalize well to diverse vision tasks. Consequently, it has become increasingly important to explain these…
Visual attributes, which refer to human-labeled semantic annotations, have gained increasing popularity in a wide range of real world applications. Generally, the existing attribute learning methods fall into two categories: one focuses on…
In real-world applications, users always interact with items in multiple aspects, such as through implicit binary feedback (e.g., clicks, dislikes, long views) and explicit feedback (e.g., comments, reviews). Modern recommendation systems…
This paper is a study of techniques for measuring and predicting visual fidelity. As visual stimuli we use polygonal models, and vary their fidelity with two different model simplification algorithms. We also group the stimuli into two…
We present a unified framework for studying the identifiability of representations learned from simultaneously observed views, such as different data modalities. We allow a partially observed setting in which each view constitutes a…
Word vector specialisation (also known as retrofitting) is a portable, light-weight approach to fine-tuning arbitrary distributional word vector spaces by injecting external knowledge from rich lexical resources such as WordNet. By design,…
The paper is concerned with various ways of analysing the subjective assessment of displaying digital signage content. In the beginning the brief description of the signage system evolution is described and next, the carried out ex-periment…
Natural language interaction with data visualization tools often involves the use of vague subjective modifiers in utterances such as "show me the sectors that are performing" and "where is a good neighborhood to buy a house?." Interpreting…
We consider interactive tools that help users search for their most preferred item in a large collection of options. In particular, we examine example-critiquing, a technique for enabling users to incrementally construct preference models…