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Scrambling the standard 3x3x3 Rubik's Cube corresponds to a random walk on a group containing approximately 43 quintillion elements. Viewing the random walk as a Markov chain, its mixing time determines the number of random moves required…

Probability · Mathematics 2024-10-29 Yanlin Qu , Tomas Rokicki , Hillary Yang

The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…

Artificial Intelligence · Computer Science 2024-08-16 Shunyu Yao , Mitchy Lee

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

Discrete Mathematics · Computer Science 2012-07-27 P. Burcsi

It is well-known by now that any state of the $3\times 3 \times 3$ Rubik's Cube can be solved in at most 20 moves, a result often referred to as "God's Number". However, this result took Rokicki et al. around 35 CPU years to prove and is…

Combinatorics · Mathematics 2025-01-03 Arturo Merino , Bernardo Subercaseaux

In this paper, we present a novel algorithm and its three variations for solving the Rubik's cube more efficiently. This algorithm can be used to solve the complete $n \times n \times n$ cube in $O(\frac{n^2}{\log n})$ moves. This algorithm…

Combinatorics · Mathematics 2021-07-13 Ahmad Kaleem , Ahsan Kaleem

Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately $7.401 \times 10^{45}$…

History and Overview · Mathematics 2016-01-23 Jared Weed

Rubik's Cube is one of the most famous combinatorial puzzles involving nearly $4.3 \times 10^{19}$ possible configurations. Its mathematical description is expressed by the Rubik's group, whose elements define how its layers rotate. We…

Quantum Physics · Physics 2021-09-16 Sebastiano Corli , Lorenzo Moro , Davide E. Galli , Enrico Prati

Rubik's Cube is an easily-understood puzzle, which is originally called the "magic cube". It is a well-known planning problem, which has been studied for a long time. Yet many simple properties remain unknown. This paper studies whether…

Artificial Intelligence · Computer Science 2011-05-10 Jingchao Chen

The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any $3$-valent map. We prove an upper bound on the size of the corresponding…

Combinatorics · Mathematics 2020-12-02 Mathieu Dutour Sikirić

The Rubik's Cube is the most popular puzzle in the world. Two of its studied aspects are God's Number, the minimum number of turns necessary to solve any state, and the first law of cubology, a solvability criterion. We modify previous…

Combinatorics · Mathematics 2021-12-17 Daniel Salkinder

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman…

Artificial Intelligence · Computer Science 2018-05-22 Stephen McAleer , Forest Agostinelli , Alexander Shmakov , Pierre Baldi

Permutation puzzles, such as the Rubik's Cube and the 15 puzzle, are enjoyed by the general public and mathematicians alike. Here we introduce quantum versions of permutation puzzles where the pieces of the puzzles are replaced with…

Quantum Physics · Physics 2025-04-16 Noah Lordi , Maedee Trank-Greene , Akira Kyle , Joshua Combes

The Rubik's Cube is perhaps the world's most famous and iconic puzzle, well-known to have a rich underlying mathematical structure (group theory). In this paper, we show that the Rubik's Cube also has a rich underlying algorithmic…

Data Structures and Algorithms · Computer Science 2011-06-29 Erik D. Demaine , Martin L. Demaine , Sarah Eisenstat , Anna Lubiw , Andrew Winslow

This work describes in detail how to learn and solve the Rubik's cube game (or puzzle) in the General Board Game (GBG) learning and playing framework. We cover the cube sizes 2x2x2 and 3x3x3. We describe in detail the cube's state…

Machine Learning · Computer Science 2023-01-31 Wolfgang Konen

This paper presents a systematic method to solve difficult 9 x 9 Sudoku puzzles by hand. While computer algorithms exist to solve these puzzles, these algorithms are not good for human's to use because they involve too many steps and…

Discrete Mathematics · Computer Science 2018-12-27 Carlos F. Daganzo

In 1979, David Fabian found a complete game of two-person Chinese Checkers in 30 moves (15 by each player) [Martin Gardner, Penrose Tiles to Trapdoor Ciphers, MAA, 1997]. This solution requires that the two players cooperate to generate a…

Combinatorics · Mathematics 2009-01-13 George I. Bell

Learning to solve a Rubik's Cube requires the learners to repeatedly practice a skill component, e.g., identifying a misplaced square and putting it back. However, for 3D physical tasks such as this, generating sufficient repeated practice…

Human-Computer Interaction · Computer Science 2025-05-16 Haocheng Ren , Muzhe Wu , Gregory Croisdale , Anhong Guo , Xu Wang

The sudoku minimum number of clues problem is the following question: what is the smallest number of clues that a sudoku puzzle can have? For several years it had been conjectured that the answer is 17. We have performed an exhaustive…

Data Structures and Algorithms · Computer Science 2013-09-03 Gary McGuire , Bastian Tugemann , Gilles Civario

Ultimate Tic-Tac-Toe is a variant of the well known tic-tac-toe (noughts and crosses) board game. Two players compete to win three aligned "fields", each of them being a tic-tac-toe game. Each move determines which field the next player…

Computer Science and Game Theory · Computer Science 2020-06-09 Guillaume Bertholon , Rémi Géraud-Stewart , Axel Kugelmann , Théo Lenoir , David Naccache

The diameter of the Cayley graph of the Rubik's Cube group is the fewest number of turns needed to solve the Cube from the hardest initial configuration. For the 2$\times$2$\times$2 Cube, the diameter is 11 in the half-turn metric, 14 in…

Discrete Mathematics · Computer Science 2024-10-02 So Hirata
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