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Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the…

Computer Science and Game Theory · Computer Science 2026-02-17 Umang Bhaskar , Juhi Chaudhary , Sushmita Gupta , Pallavi Jain , Sanjay Seetharaman

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Ranking is one of the most fundamental problems in machine learning with applications in many branches of computer science such as: information retrieval systems, recommendation systems, machine translation and computational biology.…

Data Structures and Algorithms · Computer Science 2015-04-07 Krzysztof Choromanski

Every sport needs rules. Tournament design refers to the rules that determine how a tournament, a series of games between a number of competitors, is organized. This study aims to provide an overview of the tournament design literature from…

Physics and Society · Physics 2025-05-20 Karel Devriesere , László Csató , Dries Goossens

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

Tournaments are a widely used mechanism to rank alternatives in a noisy environment. This paper investigates a fundamental issue of economics in tournament design: what is the best usage of limited resources, that is, how should the…

Applications · Statistics 2022-05-24 Balázs R. Sziklai , Péter Biró , László Csató

In a generalized tournament, players may have an arbitrary number of matches against each other and the outcome of the games is measured on a cardinal scale with a lower and upper bound. An axiomatic approach is applied to the problem of…

Computer Science and Game Theory · Computer Science 2019-06-20 László Csató

Ranking is a ubiquitous phenomenon in the human society. By clicking the web pages of Forbes, you may find all kinds of rankings, such as world's most powerful people, world's richest people, top-paid tennis stars, and so on and so forth.…

Data Analysis, Statistics and Probability · Physics 2015-06-03 Weibing Deng , Wei Li , Xu Cai , Alain Bulou , Qiuping A. Wang

Round robin tournaments are omnipresent in sport competitions and beyond. We propose two new integer programming formulations for scheduling a round robin tournament, one of which we call the matching formulation. We analytically compare…

Optimization and Control · Mathematics 2022-10-18 Jasper van Doornmalen , Christopher Hojny , Roel Lambers , Frits C. R. Spieksma

A tournament is an oriented complete graph. The problem of ranking tournaments was firstly investigated by P. Erd\H{o}s and J. W. Moon. By probabilistic methods, the existence of "unrankable" tournaments was proved. On the other hand, they…

Combinatorics · Mathematics 2019-02-28 Shohei Satake

Probabilistic programming is a growing area that strives to make statistical analysis more accessible, by separating probabilistic modelling from probabilistic inference. In practice this decoupling is difficult. No single inference…

Programming Languages · Computer Science 2022-04-15 Maria I. Gorinova

The problem of pattern selection arises when the evolution equations have many solutions, whereas observed patterns constitute a much more restricted set. An approach is advanced for treating the problem of pattern selection by defining the…

Condensed Matter · Physics 2009-11-07 V. I. Yukalov

Rankings are central to decision-making in fields ranging from education to online platforms, yet classical deterministic methods such as the Borda count method or Copeland-type pairwise methods ignore uncertainty due to sampling noise or…

Methodology · Statistics 2026-05-20 Shunpu Zhang

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

Optimization and Control · Mathematics 2008-06-17 Parikshit Shah , Pablo A. Parrilo

We introduce the notion of linearly representable games. Broadly speaking, these are TU games that can be described by as many parameters as the number of players, like weighted voting games, airport games, or bankruptcy games. We show that…

Computer Science and Game Theory · Computer Science 2024-11-11 Ferenc Illés

In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial…

Artificial Intelligence · Computer Science 2012-04-18 Tyrel Russell , Toby Walsh

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

Physics and Society · Physics 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

We present probabilistic neural programs, a framework for program induction that permits flexible specification of both a computational model and inference algorithm while simultaneously enabling the use of deep neural networks.…

Neural and Evolutionary Computing · Computer Science 2016-12-05 Kenton W. Murray , Jayant Krishnamurthy

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

Artificial Intelligence · Computer Science 2018-08-24 Brandon Da Silva

Existing match classification models in the tournament design literature have two major limitations: a contestant is considered indifferent only if uncertain future results do never affect its prize, and competitive matches are not…

Physics and Society · Physics 2026-01-29 László Csató , András Gyimesi