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We present a new numerical relativity code designed for simulations of compact binaries involving matter. The code is an upgrade of the BAM code to include general relativistic hydrodynamics and implements state-of-the-art…

General Relativity and Quantum Cosmology · Physics 2011-08-12 Marcus Thierfelder , Sebastiano Bernuzzi , Bernd Bruegmann

We have invented a new algorithm to use with self-gravitating SPH Star Formation codes. The new method is designed to enable SPH simulations to self-regulate their numerical resolution, i.e. the number of SPH particles; the latter is…

Astrophysics · Physics 2007-05-23 Spyridon Kitsionas

This article describes a new, fully adaptive Particle-Multiple-Mesh numerical simulation code developed primarily for simulations of small regions (such as a group of galaxies) in a cosmological context. It integrates the equations of…

Astrophysics · Physics 2009-10-28 Sergio Gelato , David F. Chernoff , Ira Wasserman

We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA. Modern state-of-the-art simulations of planet formation require the use of a very high number of particles to accurately resolve planetary…

Earth and Planetary Astrophysics · Physics 2022-06-29 Simon L. Grimm , Joachim G. Stadel , Ramon Brasser , Matthias M. M. Meier , Christoph Mordasini

The implementation of a new particle module describing the physics of dust grains coupled to the gas via drag forces is the subject of this work. The proposed particle-gas hybrid scheme has been designed to work in Cartesian as well as in…

Earth and Planetary Astrophysics · Physics 2020-01-08 A. Mignone , M. Flock , B. Vaidya

We simulate the formation and chemodynamical evolution of 128 elliptical galaxies using a GRAPE-SPH code that includes various physical processes that are associated with the formation of stellar systems: radiative cooling, star formation,…

Astrophysics · Physics 2009-11-11 Chiaki Kobayashi

The Smoothed Particles Hydrodynamics (SPH) is a particle-based, meshfree, Lagrangian method used to simulate multidimensional fluids with arbitrary geometries, most commonly employed in astrophysics, cosmology, and computational…

Computational Engineering, Finance, and Science · Computer Science 2022-12-21 Aurélien Cavelan , Rubén M. Cabezón , Michal Grabarczyk , Florina M. Ciorba

We describe a new implementation of a parallel Tree-SPH code with the aim to simulate Galaxy Formation and Evolution. The code has been parallelized using SHMEM, a Cray proprietary library to handle communications between the 256 processors…

Astrophysics · Physics 2009-10-31 Cesario Lia , Giovanni Carraro

Particle-Mesh (PM) codes are still very useful tools for testing predictions of cosmological models in cases when extra high resolution is not very important. We release for public use a cosmological PM N-body code. We provide a complete…

Astrophysics · Physics 2007-05-23 Anatoly Klypin , Jon Holtzman

Fast Multipole Methods (FMM) are a fundamental operation for the simulation of many physical problems. The high performance design of such methods usually requires to carefully tune the algorithm for both the targeted physics and the…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-06-04 Emmanuel Agullo , Béranger Bramas , Olivier Coulaud , Eric Darve , Matthias Messner , Takahashi Toru

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

Astrophysics · Physics 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart

In this book chapter we describe the {\em Lagrangian} numerical relativity code \sphi. This code evolves spacetimes in full General Relativity by integrating the BSSN equations on structured meshes with a simple dynamical mesh refinement…

General Relativity and Quantum Cosmology · Physics 2024-05-22 S. Rosswog , P. Diener

We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…

Astrophysics · Physics 2007-05-23 U. Becciani , V. Antonuccio-Delogu , F. Buonomo , C. Gheller

Computational fluid dynamics is a crucial tool to theoretically explore the cosmos. In the last decade, we have seen a substantial methodological diversification with a number of cross-fertilizations between originally different methods.…

Instrumentation and Methods for Astrophysics · Physics 2023-01-25 Stephan Rosswog

We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational forces in N-body astrophysical systems. Our HPF/CRAFT implementation on a CRAY T3E machine attained an encouraging speed-up behavior, reaching…

Astrophysics · Physics 2009-10-31 Roberto Capuzzo-Dolcetta , Paolo Miocchi

We perform simulations of giant impacts onto the young Uranus using smoothed particle hydrodynamics (SPH) with over 100 million particles. This 100--1000$\times$ improvement in particle number reveals that simulations with below 10^7…

Earth and Planetary Astrophysics · Physics 2020-04-09 J. A. Kegerreis , V. R. Eke , P. G. Gonnet , D. G. Korycansky , R. J. Massey , M. Schaller , L. F. A. Teodoro

We introduce our new binary tree code for neighbour search and gravitational force calculations in an N-particle system. The tree is built in a "top-down" fashion by "recursive coordinate bisection" where on each tree level we split the…

Instrumentation and Methods for Astrophysics · Physics 2011-11-24 Emanuel Gafton , Stephan Rosswog

We describe the implementation of a new module which can be used to simulate physical systems in which the motion of particles is affected by stochastic forces. Such forces are expected to be present in turbulent circumstellar disks or…

Earth and Planetary Astrophysics · Physics 2022-05-16 Hanno Rein , Nick Choksi

We have simulated the formation of a galaxy cluster in a $\Lambda$CDM universe using twelve different codes modeling only gravity and non-radiative hydrodynamics (\art, \arepo, \hydra\ and 9 incarnations of GADGET). This range of codes…

VPIC is a general purpose Particle-in-Cell simulation code for modeling plasma phenomena such as magnetic reconnection, fusion, solar weather, and laser-plasma interaction in three dimensions using large numbers of particles. VPIC's…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-16 Robert Bird , Nigel Tan , Scott V. Luedtke , Stephen Lien Harrell , Michela Taufer , Brian Albright