Related papers: Safety alternating automata on data words
We conceive finite automata as dynamical systems on discontinuum and investigate their factors. Factors of finite automata include many well-known simple dynamical systems, e.g. hyperbolic systems and systems with finite attractors. In the…
Automata over infinite words, also known as omega-automata, play a key role in the verification and synthesis of reactive systems. The spectrum of omega-automata is defined by two characteristics: the acceptance condition (e.g. B\"uchi or…
Deterministic synchronous systems consisting of two finite automata running in opposite directions on a shared read-only input are studied with respect to their ability to perform reversible computations, which means that the automata are…
Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract…
We investigate a dynamical complexity measure defined for finite automata with translucent letters (FAwtl). Roughly, this measure counts the minimal number of necessary jumps for such an automaton in order to accept an input. The model…
We study first-order logic (FO) over the structure consisting of finite words over some alphabet $A$, together with the (non-contiguous) subword ordering. In terms of decidability of quantifier alternation fragments, this logic is…
A data tree is an unranked ordered tree where each node carries a label from a finite alphabet and a datum from some infinite domain. We consider the two variable first order logic FO2(<,+1,~) over data trees. Here +1 refers to the child…
We propose a new abstract formalism for probabilistic timed systems, Parametric Interval Probabilistic Timed Automata, based on an extension of Parametric Timed Automata and Interval Markov Chains. In this context, we consider the…
We develop a control algorithm that ensures the safety, in terms of confinement in a set, of a system with unknown, 2nd-order nonlinear dynamics. The algorithm establishes novel connections between data-driven and robust, nonlinear control.…
Discounting the influence of future events is a key paradigm in economics and it is widely used in computer-science models, such as games, Markov decision processes (MDPs), reinforcement learning, and automata. While a single game or MDP…
Nondeterministic Discounted-Sum Automata (NDAs) are nondeterministic finite automata equipped with a discounting factor $\lambda>1$, and whose transitions are labelled by weights. The value of a run of an NDA is the discounted sum of the…
Safe control of constrained linear systems under both epistemic and aleatory uncertainties is considered. The aleatory uncertainty characterizes random noises and is modeled by a probability distribution function (PDF) and the epistemic…
Opacity is an information flow property characterizing whether a system reveals its secret to an intruder. Verification of opacity for discrete-event systems modeled by automata is in general a hard problem. We discuss the question whether…
Counter automata are more powerful versions of finite-state automata where addition and subtraction operations are permitted on a set of n integer registers, called counters. We show that the word problem of $\Z^n$ is accepted by a…
A synchronizing word of a deterministic finite complete automaton is a word whose action maps every state to a single one. Finding a shortest or a short synchronizing word is a central computational problem in the theory of synchronizing…
We investigate the orbits of automaton semigroups and groups to obtain algorithmic and structural results, both for general automata but also for some special subclasses. First, we show that a more general version of the finiteness problem…
Stop words, which are considered non-predictive, are often eliminated in natural language processing tasks. However, the definition of uninformative vocabulary is vague, so most algorithms use general knowledge-based stop lists to remove…
We prove that the word problem is undecidable in functionally recursive groups, and that the order problem is undecidable in automata groups, even under the assumption that they are contracting.
Timed languages contain sequences of discrete events ("letters'') separated by real-valued delays, they can be recognized by timed automata, and represent behaviors of various real-time systems. The notion of bandwidth of a timed language…
We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…