Related papers: Digraph Decompositions and Monotonicity in Digraph…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
Many computational problems admit fast algorithms on special inputs, however, the required properties might be quite restrictive. E.g., many graph problems can be solved much faster on interval or cographs, or on graphs of small…
We introduces the umodules, a generalisation of the notion of graph module. The theory we develop captures among others undirected graphs, tournaments, digraphs, and $2-$structures. We show that, under some axioms, a unique decomposition…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
We study the interplay between chip-firing games and potential theory on graphs, characterizing reduced divisors ($G$-parking functions) on graphs as the solution to an energy (or potential) minimization problem and providing an algorithm…
A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…
In the last decade, algorithmic frameworks based on a structural graph parameter called mim-width have been developed to solve generally NP-hard problems. However, it is known that the frameworks cannot be applied to the Clique problem, and…
A large driver of the complexity of graph learning is the interplay between structure and features. When analyzing the expressivity of graph neural networks, however, existing approaches ignore features in favor of structure, making it…
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…
We generalize the structure theorem of Robertson and Seymour for graphs excluding a fixed graph $H$ as a minor to graphs excluding $H$ as a topological subgraph. We prove that for a fixed $H$, every graph excluding $H$ as a topological…
Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…
Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…
We consider the connected variant of the classic mixed search game where, in each search step, cleaned edges form a connected subgraph. We consider graph classes with bounded connected (and monotone) mixed search number and we deal with the…
Motivated by the need to extract meaning from large amounts of complex structured data, we consider three critical problems on graphs: localization, decomposition, and dictionary learning of piecewise-constant signals. These graph-based…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
The treewidth of control flow graphs arising from structured programs is known to be at most six. However, as a control flow graph is inherently directed, it makes sense to consider a measure of width for digraphs instead. We use the…
In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…
Cops and Robbers is a game played on a graph where a set of cops attempt to capture a single robber. The game proceeds in rounds, where each round first consists of the cops' turn, followed by the robber's turn. In the cops' turn, every cop…
In this article we study the treewidth of the \emph{display graph}, an auxiliary graph structure obtained from the fusion of phylogenetic (i.e., evolutionary) trees at their leaves. Earlier work has shown that the treewidth of the display…
Tolerance graphs model interval relations in such a way that intervals can tolerate a certain amount of overlap without being in conflict. In one of the most natural generalizations of tolerance graphs with direct applications in the…