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We consider the well-studied cops and robbers game in the context of oriented graphs, which has received surprisingly little attention to date. We examine the relationship between the cop numbers of an oriented graph and its underlying…

Trigraph list homomorphism problems (also known as list matrix partition problems) have generated recent interest, partly because there are concrete problems that are not known to be polynomial time solvable or NP-complete. Thus while…

Computational Complexity · Computer Science 2010-09-03 Tomás Feder , Pavol Hell , David G. Schell , Juraj Stacho

In recent years many algorithms have been developed for finding patterns in graphs and networks. A disadvantage of these algorithms is that they use subgraph isomorphism to determine the support of a graph pattern; subgraph isomorphism is a…

Data Structures and Algorithms · Computer Science 2015-03-19 Anton Dries , Siegfried Nijssen

Treewidth is a well-known graph invariant with multiple interesting applications in combinatorics. On the practical side, many NP-complete problems are polynomial-time (sometimes even linear-time) solvable on graphs of bounded treewidth. On…

Category Theory · Mathematics 2021-05-13 Zoltan A. Kocsis , Benjamin Merlin Bumpus

The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…

Combinatorics · Mathematics 2026-02-10 Vesna Iršič Chenoweth , Matija Skrt

The cops and robbers game has been extensively studied under the assumption of optimal play by both the cops and the robbers. In this paper we study the problem in which cops are chasing a drunk robber (that is, a robber who performs a…

Discrete Mathematics · Computer Science 2017-01-09 Athanasios Kehagias , Pawel Pralat

A graph class is monotone if it is closed under taking subgraphs. It is known that a monotone class defined by finitely many obstructions has bounded treewidth if and only if one of the obstructions is a so-called tripod, that is, a…

We consider the mixed search game against an agile and visible fugitive. This is the variant of the classic fugitive search game on graphs where searchers may be placed to (or removed from) the vertices or slide along edges. Moreover, the…

Discrete Mathematics · Computer Science 2022-10-21 Guillaume Mescoff , Christophe Paul , Dimitrios M. Thilikos

We study DAG-depth, a structural depth measure of directed graphs, which naturally extends the tree-depth of ordinary graphs. We define a DAG-depth decomposition as a strategy for the cop player in the lift-free version of the…

Discrete Mathematics · Computer Science 2016-12-16 Matúš Bezek

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

Computer Science and Game Theory · Computer Science 2017-03-03 Bernd Puchala , Roman Rabinovich

The guessing number of a directed graph (digraph), equivalent to the entropy of that digraph, was introduced as a direct criterion on the solvability of a network coding instance. This paper makes two contributions on the guessing number.…

Information Theory · Computer Science 2015-03-17 Maximilien Gadouleau , Soren Riis

A monotone drawing of a graph G is a straight-line drawing of G such that every pair of vertices is connected by a path that is monotone with respect to some direction. Trees, as a special class of graphs, have been the focus of several…

Data Structures and Algorithms · Computer Science 2025-05-19 Anargyros Oikonomou , Antonios Symvonis

Many well-known NP-hard algorithmic problems on directed graphs resist efficient parametrisations with most known width measures for directed graphs, such as directed treewidth, DAG-width, Kelly-width and many others. While these focus on…

Discrete Mathematics · Computer Science 2019-05-31 Raphael Steiner , Sebastian Wiederrecht

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

Computer Science and Game Theory · Computer Science 2013-11-15 R. Samal , T. Valla

Monotone trees - trees with a function defined on their vertices that decreases the further away from a root node one travels, are a natural model for a process that weakens the further one gets from its source. Given an aggregation of…

Data Structures and Algorithms · Computer Science 2023-09-29 Lucas Magee , Yusu Wang

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

The traditional game of cops and robbers is played on undirected graph. Recently, the same game played on directed graph is getting attention by more and more people. We knew that if we forbid some subgraph we can bound the cop number of…

Combinatorics · Mathematics 2020-01-29 Mingrui Liu

Dynamic graph theory is a novel, growing area that deals with graphs that change over time and is of great utility in modelling modern wireless, mobile and dynamic environments. As a graph evolves, possibly arbitrarily, it is challenging to…

Computational Complexity · Computer Science 2012-05-28 Bernard Mans , Luke Mathieson

We study the expressive power of first-order logic with counting quantifiers, especially the $k$-variable and quantifier-rank-$q$ fragment, using homomorphism indistinguishability. Recently, Dawar, Jakl, and Reggio~(2021) proved that two…

Logic in Computer Science · Computer Science 2026-04-28 Isolde Adler , Eva Fluck , Tim Seppelt , Gian Luca Spitzer