Related papers: Delaunay Edge Flips in Dense Surface Triangulation…
We propose a two-stage algorithm for generating Delaunay triangulations in 2D and Delaunay tetrahedra in 3D that employs near maximal Poisson-disk sampling. The method generates a variable resolution mesh in 2- and 3-dimensions in linear…
We combine the DPW method and opening nodes to construct embedded surfaces of positive constant mean curvature with Delaunay ends in euclidean space, with no limitation to the genus or number of ends.
For a compact, irreducible, $\partial$-irreducible, an-annular bounded 3-manifold $M\ne\mathbb{B}^3$, then any triangulation $\mathcal{T}$ of $M$ can be modified to an ideal triangulation $\mathcal{T}^*$ of $\stackrel{\circ}{M}$. We use the…
The Circle Pattern Theorem characterizes the existence and rigidity of circle patterns with prescribed intersection angles on simplicial triangulations of closed surfaces. In this paper we extend the theorem to quasi-simplicial…
In this paper, we solve two problems dealing with the homogenization of random media. We show that a random quasiconformal mapping is close to an affine mapping, while a circle packing of a random Delauney triangulation is close to a…
We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…
Mesh simplification is the process of reducing the number of vertices, edges and triangles in a three-dimensional (3D) mesh while preserving the overall shape and salient features of the mesh. A popular strategy for this is edge collapse,…
An algorithm for the generation of non-uniform unstructured grids on ellipsoidal geometries is described. This technique is designed to generate high quality triangular and polygonal meshes appropriate for general circulation modelling on…
We explore the following problem: given a collection of creases on a piece of paper, each assigned a folding direction of mountain or valley, is there a flat folding by a sequence of simple folds? There are several models of simple folds;…
Performing facial expression transfer under one-shot setting has been increasing in popularity among research community with a focus on precise control of expressions. Existing techniques showcase compelling results in perceiving…
This paper develops an algorithm that identifies and decomposes a median graph of a triangulation of a 2-dimensional (2D) oriented bordered surface and in addition restores all corresponding triangulation whenever they exist. The algorithm…
Boolean operations of geometric models is an essential issue in computational geometry. In this paper, we develop a simple and robust approach to perform Boolean operations on closed and open triangulated surfaces. Our method mainly has two…
An unfolding of a polyhedron along its edges is called a vertex unfolding if adjacent faces are allowed to be connected at not only an edge but also a vertex. Demaine et al showed that every triangulated polyhedron has a vertex unfolding.…
Starting with the irreducible triangulations of a fixed surface and splitting vertices, all the triangulations of the surface up to a given number of vertices can be generated. The irreducible triangulations have previously been determined…
We call "flippable tilings" of a constant curvature surface a tiling by "black" and "white" faces, so that each edge is adjacent to two black and two white faces (one of each on each side), the black face is forward on the right side and…
In this paper we show that many sequential randomized incremental algorithms are in fact parallel. We consider algorithms for several problems including Delaunay triangulation, linear programming, closest pair, smallest enclosing disk,…
In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…
This article is the updated version of the paper: "Combined 3D thinning and greedy algorithm to approximate realistic particles with corrected mechanical properties, Granular Matter (2019)" by the first author [58]. The main changes here…
During a surface acquisition process using 3D scanners, noise is inevitable and an important step in geometry processing is to remove these noise components from these surfaces (given as points-set or triangulated mesh). The noise-removal…
Linear attention has emerged as a cornerstone for efficient long-context architectures, as evidenced by its integration into state-of-the-art open-source models including Qwen3.5/3.6, Kimi Linear, and RWKV-7. Models that incorporate linear…