Related papers: Undecidable Problems About Timed Automata
History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…
In this paper we address the decision problem for a fragment of set theory with restricted quantification which extends the language studied in [4] with pair related quantifiers and constructs, in view of possible applications in the field…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…
The languages of infinite timed words accepted by timed automata are traditionally defined using Buchi-like conditions. These acceptance conditions focus on the set of locations visited infinitely often along a run, but completely ignore…
While the complexity of translating future linear temporal logic (LTL) into automata on infinite words is well-understood, the size increase involved in turning automata back to LTL is not. In particular, there is no known elementary bound…
Updatable timed automata (UTA) are extensions of classic timed automata that allow special updates to clock variables, like x:= x - 1, x := y + 2, etc., on transitions. Reachability for UTA is undecidable in general. Various subclasses with…
In this paper, we introduce a restriction of Timed Automata (TA), called non-resetting test Timed Automata (nrtTA). An nrtTA does not allow to test and reset the same clock on the same transition. The model has the same expressive power of…
Timed automata (TAs) are an extension of finite automata that can measure and react to the passage of time, providing the ability to handle real-time constraints using clocks. In 2009, Franck Cassez showed that the timed opacity problem,…
The complexity and decidability of various decision problems involving the shuffle operation are studied. The following three problems are all shown to be $NP$-complete: given a nondeterministic finite automaton (NFA) $M$, and two words $u$…
We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…
We consider the computability and complexity of decision questions for Probabilistic Finite Automata (PFA) with sub-exponential ambiguity. We show that the emptiness problem for strict and non-strict cut-points of polynomially ambiguous…
We present an algorithm for active learning of deterministic timed automata with multiple clocks. The algorithm is within the querying framework of Angluin's $L^*$ algorithm and follows the idea proposed in existing work on the active…
The determinisation problem for min-plus (tropical) weighted automata was recently shown to be decidable. However, the proof is purely existential, relying on several non-constructive arguments. Our contribution in this work is twofold:…
Regular synchronization languages can be used to define rational relations of finite words, and to characterize subclasses of rational relations, like automatic or recognizable relations. We provide a systematic study of the decidability of…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
Probabilistic timed automata are classical timed automata extended with discrete probability distributions over edges. We introduce clock-dependent probabilistic timed automata, a variant of probabilistic timed automata in which transition…
We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…
We consider probabilistic automata on infinite words with acceptance defined by parity conditions. We consider three qualitative decision problems: (i) the positive decision problem asks whether there is a word that is accepted with…
Clock-dependent probabilistic timed automata extend classical timed automata with discrete probabilistic choice, where the probabilities are allowed to depend on the exact values of the clocks. Previous work has shown that the quantitative…
Interrupt Timed Automata (ITA) is an expressive timed model, introduced to take into account interruptions, according to levels. Due to this feature, this formalism is incomparable with Timed Automata. However several decidability results…