Related papers: Computer Model of a "Sense of Humour". I. General …
The ability of humans to quickly identify general concepts from a handful of images has proven difficult to emulate with robots. Recently, a computer architecture was developed that allows robots to mimic some aspects of this human ability…
In our understanding, a mind-map is an adaptive engine that basically works incrementally on the fundament of existing transactional streams. Generally, mind-maps consist of symbolic cells that are connected with each other and that become…
Riddles based on simple puns can be classified according to the patterns of word, syllable or phrase similarity they depend upon. We have devised a formal model of the semantic and syntactic regularities underlying some of the simpler types…
Signal transduction, or signal-processing capability, is a fundamental property of nature that manifests universally across systems of different scales -- from quantum behaviour to the biological. This includes the detection of…
Observation is an essential tool for understanding and studying human behavior and mental states. However, coding human behavior is a time-consuming, expensive task, in which reliability can be difficult to achieve and bias is a risk.…
Humor is one of the few cognitive tasks where getting the reasoning right matters as much as getting the answer right. While recent work evaluates humor understanding on benchmarks such as the New Yorker Cartoon Caption Contest (NYCC), it…
Understanding of the phenomena of vision and thought require clarification of the general mechanism of perception. So far, philosophical inquiries and scientific investigations have not been able to address clearly the mysteries surrounding…
The aim of this paper is to address the question: Can an artificial neural network (ANN) model be used as a possible characterization of the power of the human mind? We will discuss what might be the relationship between such a model and…
Humor is an inherently social phenomenon, with humorous utterances shaped by what is socially and culturally accepted. Understanding humor is an important NLP challenge, with many applications to human-computer interactions. In this work we…
As more and more social robots are being used for collaborative activities with humans, it is crucial to investigate mechanisms to facilitate trust in the human-robot interaction. One such mechanism is humour: it has been shown to increase…
We develop a network of Bayesian agents that collectively model the mental states of teammates from the observed communication. Using a generative computational approach to cognition, we make two contributions. First, we show that our agent…
Satirical news is considered to be entertainment, but it is potentially deceptive and harmful. Despite the embedded genre in the article, not everyone can recognize the satirical cues and therefore believe the news as true news. We observe…
Chatbots are increasingly applied to domains previously reserved for human actors. One such domain is comedy, whereby both the general public working with ChatGPT and research-based LLM-systems have tried their hands on making humor. In…
The aim of this paper is to propose an alternative behavioural definition of computation (and of a computer) based simply on whether a system is capable of reacting to the environment-the input-as reflected in a measure of programmability.…
One of the most striking features of human cognition is the capacity to plan. Two aspects of human planning stand out: its efficiency and flexibility. Efficiency is especially impressive because plans must often be made in complex…
It has been proposed that human physical reasoning consists largely of running "physics engines in the head" in which the future trajectory of the physical system under consideration is computed precisely using accurate scientific theories.…
Computational humor detection systems rarely model the subjectivity of humor responses, or consider alternative reactions to humor - namely offense. We analyzed a large dataset of humor and offense ratings by male and female annotators of…
In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…
The hypothesis of conscious machines has been debated since the invention of the notion of artificial intelligence, powered by the assumption that the computational intelligence achieved by a system is the cause of the emergence of…
Jokes are intentionally written to be funny, but not all jokes are created the same. Some jokes may be fit for a classroom of kindergarteners, but others are best reserved for a more mature audience. While recent work has shown impressive…