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The idea of incompetence as a learning or adaptation function was introduced in the context of evolutionary games as a fixed parameter. However, live organisms usually perform different nonlinear adaptation functions such as a power law or…

Populations and Evolution · Quantitative Biology 2018-10-24 Maria Kleshnina , Jerzy A. Filar , Cecilia Gonzalez Tokman

Human communication systems, such as language, evolve culturally; their components undergo reproduction and variation. However, a role for selection in cultural evolutionary dynamics is less clear. Often neutral evolution (also known as…

Social and Information Networks · Computer Science 2014-07-01 Nicolas Fay , Monica Tamariz , T Mark Ellison , Dale Barr

Language interfaces with many other cognitive domains. This paper explores how interactions at these interfaces can be studied with deep learning methods, focusing on the relation between language emergence and visual perception. To model…

Social and Information Networks · Computer Science 2023-01-11 Xenia Ohmer , Michael Marino , Michael Franke , Peter König

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

Computer Science and Game Theory · Computer Science 2023-07-12 E. M. Lorits , E. A. Gubar

Influencing various aspects of human activity, migration is associated also with language formation. To examine the mutual interaction of these processes, we study a Naming Game with migrating agents. The dynamics of the model leads to…

Physics and Society · Physics 2017-05-17 Dorota Lipowska , Adam Lipowski

Finding and facilitating commonalities between the linguistic behaviors of large language models and humans could lead to major breakthroughs in our understanding of the acquisition, processing, and evolution of language. However, most…

Computation and Language · Computer Science 2024-11-28 Lukas Galke , Limor Raviv

We present a novel Bayesian approach to semiotic dynamics, which is a cognitive analogue of the naming game model restricted to two conventions. The one-shot learning that characterizes the agent dynamics in the basic naming game is…

Physics and Society · Physics 2020-06-30 Gionni Marchetti , Marco Patriarca , Els Heinsalu

Human languages have evolved to be structured through repeated language learning and use. These processes introduce biases that operate during language acquisition and shape linguistic systems toward communicative efficiency. In this paper,…

Computation and Language · Computer Science 2024-12-16 Tom Kouwenhoven , Max Peeperkorn , Tessa Verhoef

Learning to communicate is considered an essential task to develop a general AI. While recent literature in language evolution has studied emergent language through discrete or continuous message symbols, there has been little work in the…

Multiagent Systems · Computer Science 2021-09-17 Shresth Verma , Joydip Dhar

Phenotypic fluctuations and plasticity can generally affect the course of evolution, a process known as the Baldwin effect. Several studies have recast this effect and claimed that phenotypic plasticity acceler- ates evolutionary rate (the…

Populations and Evolution · Quantitative Biology 2013-05-30 Nen Saito , Shuji Ishihara , Kunihiko Kaneko

We propose a simple model for genetic adaptation to a changing environment, describing a fitness landscape characterized by two maxima. One is associated with "specialist" individuals that are adapted to the environment; this maximum moves…

Populations and Evolution · Quantitative Biology 2013-04-24 Andrea Baronchelli , Nick Chater , Morten H. Christiansen , Romualdo Pastor-Satorras

It has recently been suggested that the fundamental haploid-diploid cycle of eukaryotic sex exploits a rudimentary form of the Baldwin effect. Thereafter the other associated phenomena can be explained as evolution tuning the amount and…

Populations and Evolution · Quantitative Biology 2020-03-17 Larry Bull

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

Social and Information Networks · Computer Science 2014-12-19 Yang Lou , Guanrong Chen

We examine a variant of the Naming Game, where agents having several words communicate more often than single-word agents. Depending on the preference and dimensionality, the model either converges to a single-language state as in an…

Physics and Society · Physics 2014-08-07 Dorota Lipowska , Adam Lipowski

Language emergence and evolution has recently gained growing attention through multi-agent models and mathematical frameworks to study their behavior. Here we investigate further the Naming Game, a model able to account for the emergence of…

Physics and Society · Physics 2008-07-21 Andrea Baronchelli , Vittorio Loreto , Luc Steels

We use Monte Carlo simulations and assumptions from evolutionary game theory in order to study the evolution of words and the population dynamics of a system comprising two interacting species which initially speak two different languages.…

Statistical Mechanics · Physics 2009-11-11 Kosmas Kosmidis , John M. Halley , Panos Argyrakis

Transitional accounts of evolution emphasise a few changes that shape what is evolvable, with dramatic consequences for derived lineages. More recently it has been proposed that cognition might also have evolved via a series of major…

Artificial Intelligence · Computer Science 2025-09-18 Konstantinos Voudouris , Andrew Barron , Marta Halina , Colin Klein , Matishalin Patel

The Naming Game is a classic model for studying the emergence and evolution of language within a population. In this paper, we extend the traditional Naming Game model to encompass multiple committed opinions and investigate the system…

Social and Information Networks · Computer Science 2024-07-22 Cheng Ma , Brendan Cross , Gyorgy Korniss , Boleslaw K. Szymanski

Given a large population of players, each player has three possible choices between option 1 or 2 or no option. The two options are equally favorable and the population has to reach consensus on one of the two options quickly and in a…

Systems and Control · Computer Science 2017-06-06 Leonardo Stella , Dario Bauso

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni