Related papers: A Symphony Conducted by Brunet
In this paper we proposed a hierarchical P2P network based on a dynamic partitioning on a 1-D space. This hierarchy is created and maintained dynamically and provides a gridmiddleware (like DGET) a P2P basic functionality for resource…
Popular blockchains today have hundreds of thousands of nodes and need to be able to support sophisticated scaling solutions$\unicode{x2013}$such as sharding, data availability sampling, and layer-2 methods. Designing secure and efficient…
Collaborative perception is vital for autonomous driving yet remains constrained by tight communication budgets. Earlier work reduced bandwidth by compressing full feature maps with fixed-rate encoders, which adapts poorly to a changing…
Use of Peer-to-Peer (P2P) service networks introduces a new communication paradigm because peers are both clients and servers and so each peer may provide/request services to/from other peers. Empirical studies of P2P networks have been…
Network slicing plays a crucial role in the progression of 5G and beyond, facilitating dedicated logical networks to meet diverse and specific service requirements. The principle of End-to-End (E2E) slice includes not only a service chain…
As decentralized applications on permissionless blockchains are prevalent, more and more latency-sensitive usage scenarios emerged, where the lower the latency of sending and receiving messages, the better the chance of earning revenue. To…
We consider a novel ultra-narrowband (UNB) low-power wide-area network (LPWAN) architecture design for uplink transmission of a massive number of Internet of Things (IoT) devices over multiple multiplexing bands. An IoT device can randomly…
In this paper, we present the design, implementation and our year-long maintenance experience of SNSAPI, a Python-based middleware which unifies the interfaces and data structures of heterogeneous Social Networking Services (SNS). Unlike…
The paper is concerned with the design and development of a P2P Presentation System (P2P-PS) for live streaming of lectures coupled with a shareable whiteboard. Video streaming uses a data-driven modified mesh architecture which supports…
Computer networks are hard to manage. Given a set of high-level requirements (e.g., reachability, security), operators have to manually figure out the individual configuration of potentially hundreds of devices running complex distributed…
A key performance metric in blockchains is the latency between when a transaction is broadcast and when it is confirmed (the so-called, confirmation latency). While improvements in consensus techniques can lead to lower confirmation…
In this paper we describe a prototype of a blockchain-in-a-box system which allows users to easily bootstrap the whole Ethereum Proof-of-Work (PoW) network running on multiple Raspberry Pi nodes - an inexpensive modular computers. Users are…
A new era in ICT has begun with the evolution of Next Generation Networks (NGNs) and the development of human-centric applications. Ultra-low latency, high throughput, and high availability are a few of the main characteristics of modern…
IPDnet is our recently proposed real-time sound source localization network. It employs alternating full-band and narrow-band (B)LSTMs to learn the full-band correlation and narrow-band extraction of DP-IPD, respectively, which achieves…
We consider decentralized optimization problems in which a number of agents collaborate to minimize the average of their local functions by exchanging over an underlying communication graph. Specifically, we place ourselves in an…
A Peer-to-Peer (P2P) network is a dynamic collection of nodes that connect with each other via virtual overlay links built upon an underlying network (usually, the Internet). P2P networks are highly dynamic and can experience very heavy…
In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of…
We present P2PL, a practical multi-device peer-to-peer deep learning algorithm that, unlike the federated learning paradigm, does not require coordination from edge servers or the cloud. This makes P2PL well-suited for the sheer scale of…
Networked Music Performance (NMP) systems involve musicians located in different places who perform music while staying synchronized via the Internet. The maximum end-to-end delay in NMP applications is called Ensemble Performance Threshold…
We present a networked co-simulation framework for multi-robot systems applications. We require a simulation framework that captures both physical interactions and communications aspects to effectively design such complex systems. This is…