Related papers: Alternative Approach to 3D Displaying
This paper develops a simple and fast method to reconstruct reality from stereoscopic images. We bring together ideas from robust optical flow techniques, morphing deformations and lightfield 3D rendering in order to create unsupervised…
3D-display technology has been a promising emerging area with potential to be the core of next-generation display technology. When directly observing unprocessed images and text through a naked-eye 3D display device, severe distortion and…
Conventional approaches for 3D imaging in or through scattering media are usually limited to 2D reconstruction of objects at some discontinuous locations, although the time-consuming iteration, guide-star, or complex system are implemented.…
Additive manufacturing, also known as 3D printing, is an advanced manufacturing technique that allows the fabrication of arbitrary macroscopic and microscopic objects. All 3D printing systems require large optical elements or nozzles in…
This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our technique introduces a strategy that combines…
Imaging through thick scattering media presents significant challenges, particularly for three-dimensional (3D) applications. This manuscript demonstrates a novel scheme for single-image-enabled 3D imaging through such media, treating the…
Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are…
A general concept of 3D volumetric visualization systems is described based on 3D discrete voxel scenes (worlds) representation. Definitions of 3D discrete voxel scene (world) basic elements and main steps of the image synthesis algorithm…
Non-line-of-sight (NLOS) imaging methods are capable of reconstructing complex scenes that are not visible to an observer using indirect illumination. However, they assume only third-bounce illumination, so they are currently limited to…
We propose a method for in-hand 3D scanning of an unknown object with a monocular camera. Our method relies on a neural implicit surface representation that captures both the geometry and the appearance of the object, however, by contrast…
We propose an analysis-by-synthesis method for fast multi-view 3D reconstruction of opaque objects with arbitrary materials and illumination. State-of-the-art methods use both neural surface representations and neural rendering. While…
Horizon-based indirect illumination efficiently estimates a diffuse light bounce in screen space by analytically integrating the horizon angle difference between samples along a given direction. Like other horizon-based methods, this…
Is it possible to realize a holographic display with commercial available components and devices? Is it possible to manipulate light to reconstruct light field without using coherent light and complicated optical components? Is it possible…
In this paper, an occlusion-capable holographic augmented-reality (AR) display is proposed, and its ability to enhance AR imagery through occlusion is demonstrated. Holographic displays can generate ideal three-dimensional (3D) virtual…
We present a telepresence system based on a custom-made simulated holographic display that produces a full 3D model of the remote participants using commodity depth sensors. Our display is composed of a video projector and a quadrangular…
We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along…
Visual object recognition is one of the most important perception functions for a wide range of intelligent machines. A conventional recognition process begins with forming a clear optical image of the object, followed by its computer…
Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional…
Highly accurate 3D volumetric reconstruction is still an open research topic where the main difficulty is usually related to merging some rough estimations with high frequency details. One of the most promising methods is the fusion between…
Three-dimensional (3D) imaging techniques appeal to a broad range of scientific and industrial applications. Typically, projection slice theorem enables multiple two-dimensional (2D) projections of an object to be combined in the Fourier…