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Related papers: N-Body Simulations on GPUs

200 papers

In recent years, the Graphics Processing Unit (GPU) has emerged as a low-cost alternative for high performance computing, enabling impressive speed-ups for a range of scientific computing applications. Early adopters in astronomy are…

Instrumentation and Methods for Astrophysics · Physics 2011-11-23 Christopher J. Fluke

In this study, an $N$-body simulation code was developed for self-gravitating systems with a limited first-order post-Newtonian approximation. The code was applied to a special case in which the system consists of one massive object and…

Cosmology and Nongalactic Astrophysics · Physics 2019-08-27 Takayuki Tatekawa

A previous study of MD algorithms designed for GPU use is extended to cover more recent developments in GPU architecture. Algorithm modifications are described, together with extensions to more complex systems. New measurements include the…

Computational Physics · Physics 2022-04-13 D C Rapaport

We consider differential Lyapunov and Riccati equations, and generalized versions thereof. Such equations arise in many different areas and are especially important within the field of optimal control. In order to approximate their…

Numerical Analysis · Mathematics 2018-10-23 Hermann Mena , Lena-Maria Pfurtscheller , Tony Stillfjord

Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based pedestrian simulations. This paper introduces a technique…

Robotics · Computer Science 2019-08-28 John Charlton , Luis Rene Montana Gonzalez , Steve Maddock , Paul Richmond

Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…

Computational Physics · Physics 2024-12-03 Nikolay M. Kuzmin , Danila S. Sirotin , Alexander V. Khoperskov

Graphics Processing Units are high performance co-processors originally intended to improve the use and the acceleration of computer graphics applications. Because of their performance, researchers have extended their use beyond the…

Instrumentation and Detectors · Physics 2015-03-10 Bachir Bouhadef , Mauro Morganti , Giuseppe Terreni

Astronomers have come to rely on the increasing performance of computers to reduce, analyze, simulate and visualize their data. In this environment, faster computation can mean more science outcomes or the opening up of new parameter spaces…

Instrumentation and Methods for Astrophysics · Physics 2010-01-14 Benjamin R. Barsdell , David G. Barnes , Christopher J. Fluke

Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and design of a variety of high-energy particle accelerators and accelerator-based systems. In this paper we discuss a recently developed version of…

Computational Physics · Physics 2018-11-22 J. R. King , I. V. Pogorelov , K. M. Amyx , M. Borland , R. Soliday

Structural parameters are normally extracted from observed galaxies by fitting analytic light profiles to the observations. Obtaining accurate fits to high-resolution images is a computationally expensive task, requiring many model…

Instrumentation and Methods for Astrophysics · Physics 2015-03-17 Benjamin R. Barsdell , David G. Barnes , Christopher J. Fluke

Parallel computing using accelerators has gained widespread research attention in the past few years. In particular, using GPUs for general purpose computing has brought forth several success stories with respect to time taken, cost, power,…

We provide high-speed implementations for simulating reservoirs described by $N$-coupled spin-torque oscillators. Here $N$ also corresponds to the number of reservoir nodes. We benchmark a variety of implementations based on CPU and GPU.…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-12-05 Thomas Geert de Jong , Nozomi Akashi , Tomohiro Taniguchi , Hirofumi Notsu , Kohei Nakajima

Massive data sets have radically changed our understanding of how to design efficient algorithms; the streaming paradigm, whether it in terms of number of passes of an external memory algorithm, or the single pass and limited memory of a…

Graphics · Computer Science 2007-05-23 Suresh Venkatasubramanian

With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data.…

Instrumentation and Methods for Astrophysics · Physics 2015-12-22 Georgios Bekiaris , Karl Glazebrook , Christopher J. Fluke , Roberto Abraham

We present in this paper our work regarding simulating a type of P system known as a spiking neural P system (SNP system) using graphics processing units (GPUs). GPUs, because of their architectural optimization for parallel computations,…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-04-13 Francis Cabarle , Henry Adorna , Miguel A. Martinez-del-Amor

The magnitude of the real-time digital signal processing challenge attached to large radio astronomical antenna arrays motivates use of high performance computing (HPC) systems. The need for high power efficiency (performance per watt) at…

Instrumentation and Methods for Astrophysics · Physics 2015-10-21 D. C. Price , M. A. Clark , B. R. Barsdell , R. Babich , L. J. Greenhill

Obtaining a thermodynamically accurate phase diagram through numerical calculations is a computationally expensive problem that is crucially important to understanding the complex phenomena of solid state physics, such as superconductivity.…

Computational Physics · Physics 2015-05-20 Michał Januszewski , Andrzej Ptok , Dawid Crivelli , Bartłomiej Gardas

General-purpose computing on graphics processing units (GPGPU) has recently gained considerable attention in various domains such as bioinformatics, databases and distributed computing. GPGPU is based on using the GPU as a co-processor…

Other Computer Science · Computer Science 2010-05-12 Abdullah Gharaibeh , Samer Al-Kiswany , Matei Ripeanu

We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 R. Capuzzo-Dolcetta , M. Spera , D. Punzo

A heterogeneous CPU-GPU node is getting popular in HPC clusters. We need to rethink algorithms and optimization techniques for such system depending on the relative performance of CPU vs. GPU. In this paper, we report a performance…

Instrumentation and Methods for Astrophysics · Physics 2012-06-07 Naohito Nakasato , Go Ogiya , Yohei Miki , Masao Mori , Ken'ichi Nomoto
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