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We solve the classical "Game of Pure Strategy" using linear programming. We notice an intricate even-odd behavior in the results of our computations, that seems to encourage odd or maximal bids.

Computer Science and Game Theory · Computer Science 2016-06-28 Glenn C. Rhoads , Laurent Bartholdi

Budget allocation for power system reliability improvement is considered among the sophisticated problems because of its nonlinear nature. This nonlinearity makes the problem intractable for large-scale power systems. This paper compares…

Signal Processing · Electrical Eng. & Systems 2019-01-08 Hamzeh Davarikia , Masoud Barati , Yupo Chan , Kamran Iqbal

We provide an epistemic analysis of arbitrary strategic games based on possibility correspondences. We first establish a generic result that links true common beliefs (and, respectively, common knowledge) of players' rationality defined by…

Computer Science and Game Theory · Computer Science 2008-11-07 Krzysztof R. Apt , Jonathan A. Zvesper

Mixed strategy EAs aim to integrate several mutation operators into a single algorithm. However few theoretical analysis has been made to answer the question whether and when the performance of mixed strategy EAs is better than that of pure…

Neural and Evolutionary Computing · Computer Science 2014-04-16 Jun He , Feidun He , Hongbin Dong

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

Four algorithms for propositional forgetting are compared. The first performs all possible resolutions and deletes the clauses containing a variable to forget. The second forgets a variable at time by resolving and then deleting all clauses…

Logic in Computer Science · Computer Science 2022-04-14 Paolo Liberatore

We construct a semi-Lagrangian scheme for first-order, time-dependent, and non-local Mean Field Games. The convergence of the scheme to a weak solution of the system is analyzed by exploiting a key monotonicity property. To solve the…

Numerical Analysis · Mathematics 2026-05-12 Elisabetta Carlini , Valentina Coscetti

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

Computer Science and Game Theory · Computer Science 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin

In a single-state repeated game, zero-determinant strategies can unilaterally force functions of the payoffs to take values in particular closed intervals. When the explicit use of a determinant is absent from the analysis, they are instead…

Computer Science and Game Theory · Computer Science 2021-01-01 Mario Palasciano

Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from…

Artificial Intelligence · Computer Science 2017-11-23 Rubens O. Moraes , Levi H. S. Lelis

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

Computer Science and Game Theory · Computer Science 2020-09-08 Aniello Murano , Sasha Rubin , Martin Zimmermann

The article provides a solution algorithm for the linear programming problem (LPP) with the latter being presented as an antagonistic matrix game so the game's further solution is based on the iterative method. The algorithm is presented as…

Optimization and Control · Mathematics 2019-05-15 Vilisov V. Ya

Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting…

Artificial Intelligence · Computer Science 2012-04-19 Jessica Davies , Nina Narodytska , Toby Walsh

Complex networks are a great tool for simulating the outcomes of different strategies used within the iterated prisoners' dilemma game. However, because the strategies themselves rely on the connection between nodes, then initial network…

Physics and Society · Physics 2022-08-30 Louis Zhao , Chen Ye Gan , Minglu Zhao

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

In this paper, we propose a framework to study a general class of strategic behavior in voting, which we call vote operations. We prove the following theorem: if we fix the number of alternatives, generate $n$ votes i.i.d. according to a…

Artificial Intelligence · Computer Science 2012-08-15 Lirong Xia

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

We consider the problem of online dynamic power management that provides hard real-time guarantees. In this problem, each of the given jobs is associated with an arrival time, a deadline, and an execution time, and the objective is to…

Data Structures and Algorithms · Computer Science 2013-04-09 Jian-Jia Chen , Mong-Jen Kao , D. T. Lee , Ignaz Rutter , Dorothea Wagner

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

Computer Science and Game Theory · Computer Science 2025-04-24 Ioannis Avramopoulos

Taking the absolute value of consecutive differences of a cyclicly ordered list of integers constitutes a simple dynamical system. For lists of lenght a power of two the process will terminate in all zeros, but examples with arbitarily long…

Dynamical Systems · Mathematics 2011-09-02 Benedict Freedman