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We compare two procedures for the iterated removal of strictly dominated strategies. In the nested procedure, a strategy of a player is removed only if it is dominated by an unremoved strategy. The universal procedure is more comprehensive…

Theoretical Economics · Economics 2025-07-09 Michele Crescenzi

We consider the computational complexity of the question whether a certain strategy can be removed from a game by means of iterated elimination of dominated strategies. In particular, we study the influence of different definitions of…

Computational Complexity · Computer Science 2010-01-20 Arno Pauly

It is well-known that in finite strategic games true common belief (or common knowledge) of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies. We…

Computer Science and Game Theory · Computer Science 2010-11-24 Krzysztof R. Apt , Jonathan A. Zvesper

A strategy is a plan, method, or series of actions for obtaining a specified goal. A military strategy typically employs the threat or use of military force in opposition to an adversary, and is called upon where large scale force is viewed…

Physics and Society · Physics 2016-03-21 Dominic K. Albino , Katriel Friedman , Yaneer Bar-Yam , William G. Glenney

We study the effectiveness of iterated elimination of strictly-dominated actions in random games. We show that dominance solvability of games is vanishingly small as the number of at least one player's actions grows. Furthermore,…

Theoretical Economics · Economics 2021-05-25 Noga Alon , Kirill Rudov , Leeat Yariv

We provide here an epistemic analysis of arbitrary strategic games based on the possibility correspondences. Such an analysis calls for the use of transfinite iterations of the corresponding operators. Our approach is based on Tarski's…

Computer Science and Game Theory · Computer Science 2007-06-08 Krzysztof R. Apt

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

Computer Science and Game Theory · Computer Science 2019-02-26 Shiheng Wang , Fangzhen Lin

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

Usually, to apply game-theoretic methods, we must specify utilities precisely, and we run the risk that the solutions we compute are not robust to errors in this specification. Ordinal games provide an attractive alternative: they require…

Computer Science and Game Theory · Computer Science 2024-07-11 Vincent Conitzer

In the context of strategic games, we provide an axiomatic proof of the statement Common knowledge of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies.…

Computer Science and Game Theory · Computer Science 2010-06-28 Jonathan A. Zvesper , Krzysztof R. Apt

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

Disordered Systems and Neural Networks · Physics 2009-10-31 J. Berg , A. Engel

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

Computer Science and Game Theory · Computer Science 2023-07-18 Krzysztof R. Apt , Sunil Simon

We consider solutions of normal form games that are invariant under strategic equivalence. We consider additional properties that can be expected (or be desired) from a solution of a game, and we observe the following: - Even the weakest…

Computer Science and Game Theory · Computer Science 2014-02-24 Yakov Babichenko

We consider a game in which the action set of each player is uncountable, and show that, from weak assumptions on the common prior, any mixed strategy has an approximately equivalent pure strategy. The assumption of this result can be…

Theoretical Economics · Economics 2023-02-15 Yuhki Hosoya , Chaowen Yu

Our objective in this paper is to develop a machinery that makes a given organizational strategic plan resilient to the actions of competitor agents (adverse environmental actions). We assume that we are given a goal tree representing…

Artificial Intelligence · Computer Science 2025-02-18 Aditya Ghose , Asjad Khan

We show on a 4x4 example that many dynamics may eliminate all strategies used in correlated equilibria, and this for an open set of games. This holds for the best-response dynamics, the Brown-von Neumann-Nash dynamics and any monotonic or…

Dynamical Systems · Mathematics 2009-02-12 Yannick Viossat

We study the conditions under which the iterated elimination of strictly dominated strategies is order independent and we identify a class of discontinuous games for which order does not matter. In this way, we answer the open problem…

Optimization and Control · Mathematics 2013-03-29 Monica Patriche

We provide elementary and uniform proofs of order independence for various strategy elimination procedures for finite strategic games, both for dominance by pure and by mixed strategies. The proofs follow the same pattern and focus on the…

Computer Science and Game Theory · Computer Science 2007-05-23 Krzysztof R. Apt

Two natural strategy elimination procedures have been studied for strategic games. The first one involves the notion of (strict, weak, etc) dominance and the second the notion of rationalizability. In the case of dominance the criterion of…

Computer Science and Game Theory · Computer Science 2007-05-23 Krzysztof R. Apt

A checkers-like model game with a simplified set of rules is studied through extensive simulations of agents with different expertise and strategies. The introduction of complementary strategies, in a quite general way, provides a tool to…

Artificial Intelligence · Computer Science 2016-08-26 J. Quetzalcóatl Toledo-Marín , Rogelio Díaz-Méndez , Marcelo del Castillo Mussot
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