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In this paper we introduce a capacity allocation game which models the problem of maximizing network utility from the perspective of distributed noncooperative agents. Motivated by the idea of self-managed networks, in the developed…

Computer Science and Game Theory · Computer Science 2013-07-23 Dariusz Gcasior , Maciej Drwal

This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…

Computer Science and Game Theory · Computer Science 2024-02-13 Huaqing Li , Liang Ran , Lifeng Zheng , Zhe Li , Jinhui Hu , Jun Li , Tingwen Huang

We consider a communication system where a base station (BS) transmits update packets to $N$ users, one user at a time, over a wireless channel. We investigate the age of this status updating system with an adversary that jams the update…

Information Theory · Computer Science 2023-02-28 Subhankar Banerjee , Sennur Ulukus

As the Moore's scaling era comes to an end, application specific hardware accelerators appear as an attractive way to improve the performance and power efficiency of our computing systems. A massively heterogeneous system with a large…

Operating Systems · Computer Science 2019-07-02 Kartik Hegde , Abhishek Srivastava , Rohit Agrawal

Algorithms for scheduling structured parallel computations have been widely studied in the literature. For some time now, Work Stealing is one of the most popular for scheduling such computations, and its performance has been studied in…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-26 Guilherme Rito , Hervé Paulino

Progress in the realm of quantum technologies is paving the way for a multitude of potential applications across different sectors. However, the reduced number of available quantum computers, their technical limitations and the high demand…

Work-stealing systems are typically oblivious to the nature of the tasks they are scheduling. For instance, they do not know or take into account how long a task will take to execute or how many subtasks it will spawn. Moreover, the actual…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-05-29 Martin Wimmer , Daniel Cederman , Jesper Larsson Träff , Philippas Tsigas

In this paper, we address the challenge of Nash equilibrium (NE) seeking in non-cooperative convex games with partial-decision information. We propose a distributed algorithm, where each agent refines its strategy through projected-gradient…

Computer Science and Game Theory · Computer Science 2023-09-15 Duong Thuy Anh Nguyen , Mattia Bianchi , Florian Dörfler , Duong Tung Nguyen , Angelia Nedić

This paper presents a multiagent approach as a paradigm for scheduling parallel jobs in a parallel system. Scheduling parallel jobs is performed as a means to balance the load of a system in order to improve the performance of a parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-06-29 Jaderick P. Pabico

We study a problem where wireless service providers compete for heterogenous wireless users. The users differ in their utility functions as well as in the perceived quality of service of individual providers. We model the interaction of an…

Information Theory · Computer Science 2010-07-08 Vojislav Gajić , Jianwei Huang , Bixio Rimoldi

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are…

Computer Science and Game Theory · Computer Science 2022-04-21 Yansong Gao , Jie Zhang

The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing the same goal and without the capability of correlating their strategies in strategic games against an adversary. This solution concept can…

Artificial Intelligence · Computer Science 2016-11-21 Nicola Basilico , Andrea Celli , Giuseppe De Nittis , Nicola Gatti

In light of continued advances in loop scheduling, this work revisits the OpenMP loop scheduling by outlining the current state of the art in loop scheduling and presenting evidence that the existing OpenMP schedules are insufficient for…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-11 Florina M. Ciorba , Christian Iwainsky , Patrick Buder

Work-stealing is a widely used technique for balancing irregular parallel workloads, and most modern runtime systems adopt lock-free work-stealing deques to reduce contention and improve scalability. However, existing algorithms are…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-09 Raja Sai Nandhan Yadav Kataru , Danial Davarnia , Ali Jannesari

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

Computer Science and Game Theory · Computer Science 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal

This paper considers the competitive resource allocation problem in Multiple-Input Multiple-Output (MIMO) interfering channels, when users maximize their energy efficiency. Considering each transmitter-receiver pair as a selfish player,…

Signal Processing · Electrical Eng. & Systems 2021-06-18 Guillaume Thiran , Ivan Stupia , Luc Vandendorpe

Task graphs provide a simple way to describe scientific workflows (sets of tasks with dependencies) that can be executed on both HPC clusters and in the cloud. An important aspect of executing such graphs is the used scheduling algorithm.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-18 Jakub Beránek , Stanislav Böhm , Vojtěch Cima

We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum…

Computer Science and Game Theory · Computer Science 2021-12-15 Tobias Harks , Mona Henle , Max Klimm , Jannik Matuschke , Anja Schedel

This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-16 Ziqin Chen , Ji Ma , Shu Liang , Li Li
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