Related papers: Curry-style type Isomorphisms and Game Semantics
Set functions are a feature of functional logic programming to encapsulate all results of a non-deterministic computation in a single data structure. Given a function $f$ of a functional logic program written in Curry, we describe a…
We look at intensionality from the perspective of computation. In particular, we review how game semantics has been used to characterize the sequential functional processes, leading to powerful and flexible methods for constructing fully…
We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
This paper introduces Gm, which is a category for extensive-form games. It also provides some applications. The category's objects are games, which are understood to be sets of nodes which have been endowed with edges, information sets,…
Session types are a typed approach to message-passing concurrency, where types describe sequences of intended exchanges over channels. Session type systems have been given strong logical foundations via Curry-Howard correspondences with…
Proof theory provides a foundation for studying and reasoning about programming languages, most directly based on the well-known Curry-Howard isomorphism between intuitionistic logic and the typed lambda-calculus. More recently, a…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…
We develop a symmetric monoidal closed category of games, incorporating sums and products, to model quantum computation at higher types. This model is expressive, capable of representing all unitary operators at base types. It is compatible…
The class of Basic Feasible Functionals BFF$_2$ is the type-2 counterpart of the class FP of type-1 functions computable in polynomial time. Several characterizations have been suggested in the literature, but none of these present a…
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…
This paper presents PFLP, a library for probabilistic programming in the functional logic programming language Curry. It demonstrates how the concepts of a functional logic programming language support the implementation of a library for…
This paper proposes a new approach to power in Game Theory. Cooperation and conflict are simulated with a mechanism of payoff alteration, called F-game. Using convex combinations of preferences, an F-game can measure players' attitude to…
Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…
Types in logic programming have focused on conservative approximations of program semantics by regular types, on one hand, and on type systems based on a prescriptive semantics defined for typed programs, on the other. In this paper, we…
Real world programming languages crucially depend on the availability of computational effects to achieve programming convenience and expressive power as well as program efficiency. Logical frameworks rely on predicates, or dependent types,…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
Game semantics has provided adequate models for a variety of programming languages, in which types are interpreted as two-player games and programs as strategies. Melli\`es (2018) suggested that such categories of games and strategies may…
We introduce two-sided type systems, which are sequent calculi for typing formulas. Two-sided type systems allow for hypothetical reasoning over the typing of compound program expressions, and the refutation of typing formulas. By…