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We develop a theory of \emph{Katetov functors} which provide a uniform way of constructing Fraisse limits. Among applications, we present short proofs and improvements of several recent results on the structure of the group of automorphisms…

Logic · Mathematics 2015-07-21 Wiesław Kubiś , Dragan Mašulović

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

Combinatorics · Mathematics 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…

Logic · Mathematics 2016-04-26 Lauri Hella , Miikka Vilander

We introduce a two-player nonlocal game, called the $(G,H)$-isomorphism game, where classical players can win with certainty if and only if the graphs $G$ and $H$ are isomorphic. We then define the notions of quantum and non-signalling…

We present an algorithm for constructing the fixed point of a general non-isometric similarity of the plane.

History and Overview · Mathematics 2014-11-03 Zhigang Han , Ron Umble

This paper introduces a framework for finite non-cooperative games where each player faces a globally uncertain parameter with no common prior. Every player chooses both a mixed strategy and projects an emergent subjective prior to the…

Theoretical Economics · Economics 2025-03-05 Jozsef Konczer

Strategic games admit a multi-graph representation, in which two kinds of relations, accessibility, and preferences, are used to describe how the players compare the possible outcomes. A category of games with a fixed set of players…

Category Theory · Mathematics 2025-02-19 Fernando Tohmé , Ignacio Viglizzo

In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…

Combinatorics · Mathematics 2008-06-03 Dan Hefetz , Michael Krivelevich , Miloš Stojaković , Tibor Szabó

For nonuniform cofinite Fuchsian groups $\Gamma$ which satisfy a certain additional geometric condition, we show that the Maass cusp forms for $\Gamma$ are isomorphic to 1-eigenfunctions of a finite-term transfer operator. The isomorphism…

Dynamical Systems · Mathematics 2015-03-20 Anke D. Pohl

In this paper, we investigate under which conditions normal-form games are (guaranteed to be) strategically equivalent. First, we show for N-player games (N >= 3) that (A) it is NP-hard to decide whether a given strategy is a best response…

Computer Science and Game Theory · Computer Science 2024-06-25 Emanuel Tewolde , Vincent Conitzer

In this paper, we manage to apply Schmidt games to certain non-algebraic dynamical systems. More precisely, we show that the set of points with non-dense forward orbit under a $C^2$-Anosov diffeomorphism with conformality on unstable…

Dynamical Systems · Mathematics 2015-12-29 Weisheng Wu

We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…

Quantum Algebra · Mathematics 2025-07-09 Daniel Corey , Simon Schmidt , Marcel Wack

It is well-known that the first order Peano axioms PA have a continuum of non-isomorphic countable models. The question, how close to being isomorphic such countable models can be, seems to be less investigated. A measure of closeness to…

Logic · Mathematics 2022-08-30 Tapani Hyttinen , Jouko Väänänen

A \emph{fair competition}, based on the concept of envy-freeness, is a non-eliminating competition where each contestant (team or individual player) may not play against all other contestants, but the total difficulty for each contestant is…

Data Structures and Algorithms · Computer Science 2021-02-09 Siddharth Gupta , Meirav Zehavi

An abstraction of normal form games is proposed, called Feasibility/Desirability Games (or FD Games in short). FD Games can be seen from three points of view: as a new presentation of games in which Nash equilibria can be found, as choice…

Computer Science and Game Theory · Computer Science 2009-08-03 Pierre Lescanne

We explore a broad class of values for cooperative games in characteristic function form, known as \emph{compromise values\/}. These values efficiently allocate payoffs by linearly combining well-specified upper and lower bounds on payoffs.…

Theoretical Economics · Economics 2025-10-15 Robert P. Gilles , René van den Brink

We show that any cooperative game can be represented by an assignment of costly facilities to players, in which it is intuitively obvious how to allocate the total cost in an equitable manner. This equitable solution turns out to be the…

Theoretical Economics · Economics 2024-01-19 Pradeep Dubey

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

Computer Science and Game Theory · Computer Science 2016-07-13 Stéphane Le Roux , Arno Pauly

The standard solution concept for stochastic games is Markov perfect equilibrium (MPE); however, its computation becomes intractable as the number of players increases. Instead, we consider mean field equilibrium (MFE) that has been…

Theoretical Economics · Economics 2020-06-05 Bar Light , Gabriel Weintraub