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Visual design is critical to product success, and the subject of intensive marketing research effort. Yet visual elements, due to their holistic and interactive nature, do not lend themselves well to optimization using extant…

Human-Computer Interaction · Computer Science 2019-12-12 Namwoo Kang , Yi Ren , Fred Feinberg , Panos Papalambros

Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…

Multimedia · Computer Science 2012-02-09 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese

Modern recommender systems model people and items by discovering or `teasing apart' the underlying dimensions that encode the properties of items and users' preferences toward them. Critically, such dimensions are uncovered based on user…

Information Retrieval · Computer Science 2016-02-05 Ruining He , Julian McAuley

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…

Human-Computer Interaction · Computer Science 2026-02-05 Xiang Li , Wei He , Per Ola Kristensson

This paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference…

Graphics · Computer Science 2020-11-23 Kiwon Um , Xiangyu Hu , Nils Thuerey

Visually-aware recommender systems use visual signals present in the underlying data to model the visual characteristics of items and users' preferences towards them. In the domain of clothing recommendation, incorporating items' visual…

Computer Vision and Pattern Recognition · Computer Science 2018-08-23 Charles Packer , Julian McAuley , Arnau Ramisa

Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques…

Human-Computer Interaction · Computer Science 2021-04-14 Tobias Drey , Michael Rietzler , Enrico Rukzio

Consumers often react expressively to products such as food samples, perfume, jewelry, sunglasses, and clothing accessories. This research discusses a multimodal affect recognition system developed to classify whether a consumer likes or…

Human-Computer Interaction · Computer Science 2017-05-09 Amol S Patwardhan , Gerald M Knapp

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

Machine Learning · Computer Science 2019-02-05 Miguel Alonso

Understanding and modeling consumers' stylistic taste such as "sporty" is crucial for creating designs that truly connect with target audiences. However, capturing taste during the design process remains challenging because taste is…

Human-Computer Interaction · Computer Science 2026-01-27 Matthew K. Hong , Joey Li , Alexandre Filipowicz , Monica Van , Kalani Murakami , Yan-Ying Chen , Shiwali Mohan , Shabnam Hakimi , Matthew Klenk

Information visualization significantly enhances human perception by graphically representing complex data sets. The variety of visualization designs makes it challenging to efficiently evaluate all possible designs catering to users'…

Methodology · Statistics 2020-04-07 Xiaoning Kang , Xiaoyu Chen , Ran Jin , Hao Wu , Xinwei Deng

Product recommendation systems have been instrumental in online commerce since the early days. Their development is expanded further with the help of big data and advanced deep learning methods, where consumer profiling is central. The…

Computers and Society · Computer Science 2023-01-27 Brahim Benaissa , Masakazu Kobayashi , Keita Kinoshita

As ubiquitous technology is increasingly mediating our relationships with the world and others, we argue that the sublime is struggling to find room in product design primarily aimed at commercial and transactional goals such as speed and…

Human-Computer Interaction · Computer Science 2022-11-01 Johan Liedgren , Pieter Desmet , Andrea Gaggioli

Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

Conversational information access is an emerging research area. Currently, human evaluation is used for end-to-end system evaluation, which is both very time and resource intensive at scale, and thus becomes a bottleneck of progress. As an…

Information Retrieval · Computer Science 2020-06-17 Shuo Zhang , Krisztian Balog

Design is a factor that plays an important role in consumer purchase decisions. As the need for understanding and predicting various preferences for each customer increases along with the importance of mass customization, predicting…

Human-Computer Interaction · Computer Science 2024-05-14 Dongju Shin , Sunghee Lee , Namwoo Kang

The multi-dimensional nature of user experience warrants rigorous assessment of the interactive experience in systems. User experience assessments are based on product evaluations and subsequent analysis of the collected data using…

Computers and Society · Computer Science 2016-06-14 Sisira Adikari , Craig McDonald , John Campbell

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Understanding public perception of technology is crucial to aligning research, development, and governance of technology. This article introduces micro scenarios as an integrative method to evaluate mental models and social acceptance…

Computers and Society · Computer Science 2024-10-18 Philipp Brauner

Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…

Human-Computer Interaction · Computer Science 2025-03-24 Takeru Hashimoto , Shigeo Yoshida , Takuji Narumi
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