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We present an algorithm for the Single Source Shortest Paths (SSSP) problem in \emph{$H$-minor free} graphs. For every fixed $H$, if $G$ is a graph with $n$ vertices having integer edge lengths and $s$ is a designated source vertex of $G$,…
Given a point set $P$ in a metric space and a real number $t \geq 1$, an \emph{oriented $t$-spanner} is an oriented graph $\overrightarrow{G}=(P,\overrightarrow{E})$, where for every pair of distinct points $p$ and $q$ in $P$, the shortest…
This paper gives a partial confirmation of a conjecture of P. Agarwal, S. Har-Peled, M. Sharir, and K. Varadarajan that the total curvature of a shortest path on the boundary of a convex polyhedron in the 3-dimensional Euclidean space…
We present a new pipelined approach to compute all pairs shortest paths (APSP) in a directed graph with nonnegative integer edge weights (including zero weights) in the CONGEST model in the distributed setting. Our deterministic distributed…
The distant graph $G = G(\mathbb{P}(Z),\triangle)$ of the projective line over the ring of integers is considered. The shortest path problem in this graph is solved by use of Klein's geometric interpretation of Euclidean continued…
The Shortest-Path Problem in Graph of Convex Sets (SPP in GCS) is a recently developed optimization framework that blends discrete and continuous decision making. Many relevant problems in robotics, such as collision-free motion planning,…
In this article, we consider the Euclidean dispersion problems. Let $P=\{p_{1}, p_{2}, \ldots, p_{n}\}$ be a set of $n$ points in $\mathbb{R}^2$. For each point $p \in P$ and $S \subseteq P$, we define $cost_{\gamma}(p,S)$ as the sum of…
The quadratic shortest path problem is the problem of finding a path in a directed graph such that the sum of interaction costs over all pairs of arcs on the path is minimized. We derive several semidefinite programming relaxations for the…
In this paper, we study the computation of shortest paths within the \emph{geometric amoebot model}, a commonly used model for programmable matter. Shortest paths are essential for various tasks and therefore have been heavily investigated…
This paper is concerned with determining the shortest path for a pursuer aiming to intercept a moving target travelling at a constant speed. To address this challenge, we introduce an efficient mathematical model outlined as an optimal…
Shortest path computation is one of the most fundamental operations for managing and analyzing large social networks. Though existing techniques are quite effective for finding the shortest path on large but sparse road networks, social…
We introduce efficient algorithms for finding the $k$ shortest paths of a weighted pushdown automaton (WPDA), a compact representation of a weighted set of strings with potential applications in parsing and machine translation. Both of our…
We present two new and efficient algorithms for computing all-pairs shortest paths. The algorithms operate on directed graphs with real (possibly negative) weights. They make use of directed path consistency along a vertex ordering d. Both…
We devise new algorithms for the single-source shortest paths (SSSP) problem with non-negative edge weights in the CONGEST model of distributed computing. While close-to-optimal solutions, in terms of the number of rounds spent by the…
In this paper, I present an algorithm called Raffica algorithm for Single-Source Shortest Path(SSSP). On random graph, this algorithm has linear time complexity(in expect). More precisely, the random graph uses configuration model, and the…
Computing all-pairs shortest paths is a fundamental and much-studied problem with many applications. Unfortunately, despite intense study, there are still no significantly faster algorithms for it than the $\mathcal{O}(n^3)$ time algorithm…
Shortest paths problems are subject to extensive studies in classic distributed models such as the CONGEST or Congested Clique. These models dictate how nodes may communicate in order to determine shortest paths in a distributed input…
We revisit a classical graph-theoretic problem, the \textit{single-source shortest-path} (SSSP) problem, in weighted unit-disk graphs. We first propose an exact (and deterministic) algorithm which solves the problem in $O(n \log^2 n)$ time…
All traditional methods of computing shortest paths depend upon edge-relaxation where the cost of reaching a vertex from a source vertex is possibly decreased if that edge is used. We introduce a method which maintains lower bounds as well…
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for…