Physics Education
This study presents a systematic approach for converting qualitative data into quantitative parameters within a system dynamics (SD) framework, focusing on modeling engineering student engagement. Although SD typically relies on numerical…
Large language models (LLMs) are now widely accessible, reaching learners at all educational levels. This development has raised concerns that their use may circumvent essential learning processes and compromise the integrity of established…
As a famous landmark and feat of engineering, the Gateway Arch was a popular destination at the 2025 AAPT Winter Meeting in St. Louis. The visit to the observation deck of the Gateway Arch is unique, climbing the steps after exiting the…
The role of student experiences in physics beyond the classroom which support their development has been the subject of exciting research in recent years. Results, typically from small studies at single institutions, have illustrated that…
Computational elements in thermodynamics have become increasingly important in contemporary chemical-engineering research and practice. However, traditional thermodynamics instruction provides little exposure to computational…
Quantum information science (QIS) is a critical interdisciplinary field that requires a well-educated workforce in the near future. Numerous researchers and educators have been actively investigating how to best educate and prepare such a…
Understanding the magnetic properties of matter plays a key role in materials physics. However, university education on fundamental magnetism is limited to a theoretical survey because of the lack of appropriate apparatus that can be…
The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…
Nowadays interactive digital scientific environments have become an integral part of scientific computing in solving various scientific tasks in research, but also STEM education. We introduce SageMath or shortly Sage -- a free open…
The contribution provides a detailed exploration of the online platform Perusall as an advanced social annotation technology in teaching and learning STEM disciplines. This exploration is based on the authors' insights and experiences from…
Wave optics is a prominent part of the undergraduate physics curriculum, and many undergraduate labs contain experiments on wave optics. In our 3rd-year undergraduate lab, we run numerical simulations alongside the experiments (and when…
Cosmology and GR remain largely inaccessible to high-school teaching due to the advanced prerequisites to master these topics. Integrating them into upper secondary teaching is a significant challenge that remains unresolved. This…
This paper presents a social network analysis of the professional support networks of 100 LGBTQ+ and/or women PhD physicists, comparing the networks based on the career sectors of academia, industry, and government/nonprofit. The methods…
This study investigates the educational potential of Flappy, a low-cost, bioinspired robotic blimp platform modeled after the motion of manta rays, as a hands-on STEM learning tool for middle school students. Building on prior research…
Qubit Touchdown is a two-player, competitive board game that was developed to introduce students to quantum computing. A quantum computer is a new kind of computer that is based on the laws of quantum physics, and it can solve certain…
The complexity of the science underlying quantum technology may pose a barrier to its democratization. This study investigated whether metaphors improve comprehension of, and shape attitudes toward, quantum technology. In an online…
The Feynman learning technique is an active learning strategy that helps learners simplify complex information through student-led teaching and discussion. In this paper, we present the development and usability testing of the Feynman Bot,…
Particle Builder Online is a web-based education game designed for high school physics students. Students can play against an AI opponent or peers to familiarise themselves with the Standard Model of Particle Physics. The game is aimed at a…
Sonification can be part of educational resources that can be accessible to those who prefer, or require, non-visual learning methods. Furthermore, sonification can contribute to an engaging multi-sensory learning experience, which are…
This paper aims to provide teachers with a tool to teach the essential features of special relativity, considering the students' difficulties highlighted by numerous studies. Our proposal presents special relativity as the solution to the…