Physics Education
We present an educational escape room in physics (ERP) covering the main disciplines of physics as taught in the education of neighboring sciences, in this case veterinary medicine, extended by a European board game system of victory points…
As quantum information science advances and the need for pre-college engagement grows, a critical question remains: How can young learners be prepared to participate in a field so radically different from what they have encountered before?…
The rapid advancement of Quantum Technology (QT) has created a growing demand for a specialized workforce, spanning across academia and industry. This study presents a quantitative analysis of the QT job market by systematically extracting…
The purpose of this note is to introduce the CUBE, a virtual reality immersion that was developed to help visualize electromagnetic fields, particularly the less familiar radiation fields students typically encounter in upper level physics…
It is astonishing how rapidly general-purpose AI has crossed familiar thresholds in introductory physics. Comparing outputs from successive models, GPT-5 Thinking moves far beyond the plug-and-chug tendencies seen earlier: on a classic…
Culturally relevant pedagogy (CRP), initially developed by Ladson-Billings, is an instructional framework for supporting diverse learners by drawing on their cultural backgrounds and experiences. In line with the CRP framework, we developed…
Smartphone-integrated physics laboratories (SmartIPLs) have emerged as a cost-effective and scalable approach that offers new opportunities for enhancing introductory physics education. By leveraging the sensing, imaging, and computing…
A Quantum Computing Concept Inventory is needed for the acceleration of uptake of best practice in quantum computing education required to support the quantum computing workforce for the next two decades. Eight experts in quantum computing,…
STEM (Science, Technology, Engineering, and Mathematics) outreach programs in Canada, especially those oriented towards youth, play a critical role in supporting the nation's future workforce, innovation capacity, and equity across social…
Liouville's theorem -- the preservation of phase-space volume -- is often presented as a corollary of Hamilton's canonical equations. Here we adopt an ensemble-first viewpoint in which the starting point is local probability conservation on…
We conducted a literature review and expert interviews to determine the most common methods being used to teach quantum physics and quantum computing concepts to primary and secondary students. Based on the findings of this review, we…
We present a simple experiment that can be run in class or remotely with minimal materials. Students use the principles of geometric optics to create their own versions of the bat signal.
Quantum entanglement remains a challenging concept to teach and visualise due to its microscopic and non-classical nature. We present innovative educational demonstration material consisting of electronic dice that simulate the properties…
Taking notes during lectures is one of the required skills, among many others, that students need (i) to master the topic covered in the lecture, (ii) to actively engage in the learning process with minimal to no distractions, (iii) to…
Various active learning methods have been developed for introductory physics, and these methods are increasingly being adopted by instructors. However, instructors often do not implement these methods exactly as was originally intended by…
Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…
The accelerating global development of quantum technologies strengthens the case for introducing quantum computing concepts before university. Yet in Latin America, there is no consolidated, region wide integration of quantum computing into…
Education literature recommends many different strategies for structuring student group work in labs. Many of these strategies, however, have not been sufficiently evaluated for their effects on student outcomes. One prior study suggested…
Brownian motion is the erratic motion of an object due to collisions with the fluid in which it is immersed. In this work, we detail a tabletop laboratory demonstration of underdamped Brownian motion wherein a macroscopic particle resting…
Previously we have shown that three-dimensional concepts are more readily learned in a three-dimensional context. Although VR headsets are growing in popularity, they only provide a quite limited field of view, and each person in a group…