Computational Geometry
The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…
In this paper we present algorithms for collective construction systems in which a large number of autonomous mobile robots trans- port modular building elements to construct a desired structure. We focus on building block structures…
In this work we propose a generalization of Winfree's abstract Tile Assembly Model (aTAM) in which tile types are assigned rigid shapes, or geometries, along each tile face. We examine the number of distinct tile types needed to assemble…
In this paper, we consider the problem of representing graphs by polygons whose sides touch. We show that at least six sides per polygon are necessary by constructing a class of planar graphs that cannot be represented by pentagons. We also…
In this paper we study a facility location problem in the plane in which a single point (facility) and a rapid transit line (highway) are simultaneously located in order to minimize the total travel time of the clients to the facility,…
We consider the problem of maintaining the Euclidean Delaunay triangulation $\DT$ of a set $P$ of $n$ moving points in the plane, along algebraic trajectories of constant description complexity. Since the best known upper bound on the…
Voronoi diagrams appear in many areas in science and technology and have numerous applications. They have been the subject of extensive investigation during the last decades. Roughly speaking, they are a certain decomposition of a given…
We study a generalization of the classical problem of the illumination of polygons. Instead of modeling a light source we model a wireless device whose radio signal can penetrate a given number $k$ of walls. We call these objects $k$-modems…
Let $P$ be a set of $n$ points in general position in the plane. Given a convex geometric shape $S$, a geometric graph $G_S(P)$ on $P$ is defined to have an edge between two points if and only if there exists an empty homothet of $S$ having…
Given a convex region in the plane, and a sweep-line as a tool, what is best way to reduce the region to a single point by a sequence of sweeps? The problem of sweeping points by orthogonal sweeps was first studied in [2]. Here we consider…
In this paper, we extend existing results about simulation and intrinsic universality in a model of tile-based self-assembly. Namely, we work within the 2-Handed Assembly Model (2HAM), which is a model of self-assembly in which assemblies…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
A planar straight-line graph which causes the non-termination Ruppert's algorithm for a minimum angle threshold larger than about 29.5 degrees is given. The minimum input angle of this example is about 74.5 degrees meaning that failure is…
The inclusion relation between simple objects in the plane may be used to define geometric set systems, or hypergraphs. Properties of various types of colorings of these hypergraphs have been the subject of recent investigations, with…
In this survey paper, we present open problems and conjectures on visibility graphs of points, segments and polygons along with necessary backgrounds for understanding them.
Treemaps are a popular technique to visualize hierarchical data. The input is a weighted tree $\tree$ where the weight of each node is the sum of the weights of its children. A treemap for $\tree$ is a hierarchical partition of a rectangle…
This paper considers the problem of finding a quickest path between two points in the Euclidean plane in the presence of a transportation network. A transportation network consists of a planar network where each road (edge) has an…
Motivated by an open problem from graph drawing, we study several partitioning problems for line and hyperplane arrangements. We prove a ham-sandwich cut theorem: given two sets of n lines in R^2, there is a line l such that in both line…
We present an engineered version of the divide-and-conquer algorithm for finding the closest pair of points, within a given set of points in the XY-plane. For this version of the algorithm we show that only two pairwise comparisons are…
The problem of combinatorially determining the rank of the 3-dimensional bar-joint {\em rigidity matroid} of a graph is an important open problem in combinatorial rigidity theory. Maxwell's condition states that the edges of a graph $G=(V,…