Computational Geometry
Quadrilateral layouts on surfaces are valuable in texture mapping, and essential in generation of quadrilateral meshes and in fitting splines. Previous work has characterized such layouts as a special metric on a surface or as a meromorphic…
We give an algorithmic and lower-bound framework that facilitates the construction of subexponential algorithms and matching conditional complexity bounds. It can be applied to intersection graphs of similarly-sized fat objects, yielding…
Assume we are given a set of parallel line segments in the plane, and we wish to place a point on each line segment such that the resulting point set maximizes or minimizes the area of the largest or smallest triangle in the set. We analyze…
In the usual aim of discrete tomography, the reconstruction of an unknown discrete set is considered, by means of projection data collected along a set $U$ of discrete directions. Possible ambiguous reconstructions can arise if and only if…
Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. The standard…
A convex partition of a point set P in the plane is a planar partition of the convex hull of P with empty convex polygons or internal faces whose extreme points belong to P. In a convex partition, the union of the internal faces give the…
We give both efficient algorithms and hardness results for reconfiguring between two connected configurations of modules in the hexagonal grid. The reconfiguration moves that we consider are "pivots", where a hexagonal module rotates around…
In extension problems of partial graph drawings one is given an incomplete drawing of an input graph $G$ and is asked to complete the drawing while maintaining certain properties. A prominent area where such problems arise is that of…
Given a convex polygon $P$ with $k$ vertices and a polygonal domain $Q$ consisting of polygonal obstacles with total size $n$ in the plane, we study the optimization problem of finding a largest similar copy of $P$ that can be placed in $Q$…
Packing optimization is a prevalent problem that necessitates robust and efficient algorithms that are also simple to implement. One group of approaches is the raster methods, which rely on approximating the objects with pixelated…
Understanding human mobility is an important aspect of traffic analysis and urban planning. Trajectories provide detailed views on specific routes, but typically do not capture all traffic. Loop detectors capture all traffic flow at…
A novel method has been introduced to solve a point inclusion in a polygon problem. The method is applicable to convex as well as non-convex polygons which are not self-intersecting. The introduced method is independent of rounding off…
The partition of a problem into smaller sub-problems satisfying certain properties is often a key ingredient in the design of divide-and-conquer algorithms. For questions related to location, the partition problem can be modeled, in…
In this paper, we present a new formulation of unbalanced optimal transport called Dual Regularized Optimal Transport (DROT). We argue that regularizing the dual formulation of optimal transport results in a version of unbalanced optimal…
In this paper we prove that the problem of deciding contractibility of an arbitrary closed curve on the boundary of a 3-manifold is in NP. We emphasize that the manifold and the curve are both inputs to the problem. Moreover, our algorithm…
We study a natural extension to the well-known convex hull problem by introducing multiplicity: if we are given a set of convex polygons, and we are allowed to partition the set into multiple components and take the convex hull of each…
An arrangement of $n$ curves in the plane is given. The query is a point $q$ and the goal is to find the face of the arrangement that contains $q$. A data-structure for point-location, preprocesses the curves into a data structure of…
We prove that it is $\#\mathsf{P}$-complete to count the triangulations of a (non-simple) polygon.
Given a persistence diagram with $n$ points, we give an algorithm that produces a sequence of $n$ persistence diagrams converging in bottleneck distance to the input diagram, the $i$th of which has $i$ distinct (weighted) points and is a…
We show how a filtration of Delaunay complexes can be used to approximate the persistence diagram of the distance to a point set in $R^d$. Whereas the full Delaunay complex can be used to compute this persistence diagram exactly, it may…