Computational Geometry
Approximate near-neighbors search (\textsc{ANNS}) is a long-studied problem in computational geometry. %that has received considerable attention by researchers in the community. In this paper, we revisit the problem and propose the first…
We address the following problem: Given a simple polygon $P$ with $n$ vertices and two points $s$ and $t$ inside it, find a minimum link path between them such that a given target point $q$ is visible from at least one point on the path.…
Let $P$ be a set of $n$ points in the plane. We consider the problem of partitioning $P$ into two subsets $P_1$ and $P_2$ such that the sum of the perimeters of $\text{CH}(P_1)$ and $\text{CH}(P_2)$ is minimized, where $\text{CH}(P_i)$…
We study several variants of the problem of moving a convex polytope $K$, with $n$ edges, in three dimensions through a flat rectangular (and sometimes more general) window. Specifically: $\bullet$ We study variants where the motion is…
We consider the following game played in the Euclidean plane: There is any countable set of unit speed lions and one fast man who can run with speed $1+\varepsilon$ for some value $\varepsilon>0$. Can the man survive? We answer the question…
Data Science aims to extract meaningful knowledge from unorganised data. Real datasets usually come in the form of a cloud of points with only pairwise distances. Numerous applications require to visualise an overall shape of a noisy cloud…
We study the following question dating back to J.E. Littlewood (1885-1977): Can two lions catch a man in a bounded area with rectifiable lakes? The lions and the man are all assumed to be points moving with at most unit speed. That the…
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously,…
We prove that every positively-weighted tree T can be realized as the cut locus C(x) of a point x on a convex polyhedron P, with T weights matching C(x) lengths. If T has n leaves, P has (in general) n+1 vertices. We show there are in fact…
There is an old conjecture by Shermer \cite{sher} that in a polygon with $n$ vertices and $h$ holes, $\lfloor \dfrac{n+h}{3} \rfloor$ vertex guards are sufficient to guard the entire polygon. The conjecture is proved for $h=1$ by Shermer…
In this paper, we consider robust optimization problems in high dimensions. Because a real-world dataset may contain significant noise or even specially crafted samples from some attacker, we are particularly interested in the optimization…
We study algorithms and combinatorial complexity bounds for \emph{stable-matching Voronoi diagrams}, where a set, $S$, of $n$ point sites in the plane determines a stable matching between the points in $\mathbb{R}^2$ and the sites in $S$…
$\newcommand{\eps}{\varepsilon}$ In this paper, we consider two important problems defined on finite metric spaces, and provide efficient new algorithms and approximation schemes for these problems on inputs given as graph shortest path…
Solving optimization tasks based on functions and losses with a topological flavor is a very active, growing field of research in data science and Topological Data Analysis, with applications in non-convex optimization, statistics and…
Almost all statistical and machine learning methods in analyzing brain networks rely on distances and loss functions, which are mostly Euclidean or matrix norms. The Euclidean or matrix distances may fail to capture underlying subtle…
Consider a set P of points in the unit square U, one of them being the origin. For each point p in P you may draw a rectangle in U with its lower-left corner in p. What is the maximum area such rectangles can cover without overlapping each…
Given two shapes $A$ and $B$ in the plane with Hausdorff distance $1$, is there a shape $S$ with Hausdorff distance $1/2$ to and from $A$ and $B$? The answer is always yes, and depending on convexity of $A$ and/or $B$, $S$ may be convex,…
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
We study fundamental point-line covering problems in computational geometry, in which the input is a set $S$ of points in the plane. The first is the Rich Lines problem, which asks for the set of all lines that each covers at least…
Given any set of points $S$ in the unit square that contains the origin, does a set of axis aligned rectangles, one for each point in $S$, exist, such that each of them has a point in $S$ as its lower-left corner, they are pairwise interior…