Peter Winkler
A $k$-height on a graph $G=(V, E)$ is an assignment $V\to\{0, \ldots, k\}$ such that the value on ajacent vertices differs by at most $1$. We study the Markov chain on $k$-heights that in each step selects a vertex at random, and, if…
Xavier and Yushi run a ``random race'' as follows. A continuous probability distribution $\mu$ on the real line is chosen. The runners begin at zero. At time $i$ Xavier draws $\mathbf{X}_i$ from $\mu$ and advances that distance, while Yushi…
We derive a large deviation principle for random permutations induced by probability measures of the unit square, called permutons. These permutations are called $\mu$-random permutations. We also introduce and study a new general class of…
At MOVES 2019, Barry Cipra casually introduced a new "Sol Lewitt" puzzle to fellow conference goers. Several brainstorming sessions ensued with Barry, Peter Winkler , Donna Dietz, and other attendees. This paper is to document the puzzle…
An abelian processor is an automaton whose output is independent of the order of its inputs. Bond and Levine have proved that a network of abelian processors performs the same computation regardless of processing order (subject only to a…
We consider irreducible Markov chains on a finite state space. We show that the mixing time of any such chain is equivalent to the maximum, over initial states $x$ and moving large sets $(A_s)_s$, of the hitting time of $(A_s)_s$ starting…
We show that the expected time for a random walk on a (multi-)graph $G$ to traverse all $m$ edges of $G$, and return to its starting point, is at most $2m^2$; if each edge must be traversed in both directions, the bound is $3m^2$. Both…
Let $\pi$ be a permutation of $\{1,2,\ldots,n\}$. If we identify a permutation with its graph, namely the set of $n$ dots at positions $(i,\pi(i))$, it is natural to consider the minimum $L^1$ (Manhattan) distance, $d(\pi)$, between any…
We prove rapid mixing for certain Markov chains on the set $S_n$ of permutations on $1,2,\dots,n$ in which adjacent transpositions are made with probabilities that depend on the items being transposed. Typically, when in state $\sigma$, a…
We study scaling limits of random permutations ("permutons") constrained by having fixed densities of a finite number of patterns. We show that the limit shapes are determined by maximizing entropy over permutons with those constraints. In…
We show that the expected time for a smart "cop" to catch a drunk "robber" on an $n$-vertex graph is at most $n + {\rm o}(n)$. More precisely, let $G$ be a simple, connected, undirected graph with distinguished points $u$ and $v$ among its…
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…
We consider a variation of cop vs.\ robber on graph in which the robber is not restricted by the graph edges; instead, he picks a time-independent probability distribution on $V(G)$ and moves according to this fixed distribution. The cop…
We examine the question of whether a collection of random walks on a graph can be coupled so that they never collide. In particular, we show that on the complete graph on n vertices, with or without loops, there is a Markovian coupling…
A planar set that contains a unit segment in every direction is called a Kakeya set. We relate these sets to a game of pursuit on a cycle $\Z_n$. A hunter and a rabbit move on the nodes of $\Z_n$ without seeing each other. At each step, the…
A dyadic tile of order n is any rectangle obtained from the unit square by n successive bisections by horizontal or vertical cuts. Let each dyadic tile of order n be available with probability p, independently of the others. We prove that…
We consider Glauber dynamics (starting from an extremal configuration) in a monotone spin system, and show that interjecting extra updates cannot increase the expected Hamming distance or the total variation distance to the stationary…
We solve the game of Babylon when played with chips of two colors, giving a winning strategy for the second player in all previously unsolved cases.
We prove that a system of particles in the plane, interacting only with a certain hard-core constraint, undergoes a fluid/solid phase transition.
In sorting situations where the final destination of each item is known, it is natural to repeatedly choose items and place them where they belong, allowing the intervening items to shift by one to make room. (In fact, a special case of…