Pascal Monasse
We develop a complete theory of projective cross-ratios in n-dimensional Plane-Based Geometric Algebra (PGA), R(n,0,1), covering geometric objects of every grade: finite and ideal points, hyperplanes, and intermediate flats. For each object…
We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only. This is closely related to the Next Best View problem (NBV), where one has to identify where to move…
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods,…
Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to learn and render high frequency textures with…
Deep multi-view stereo (MVS) methods have been developed and extensively compared on simple datasets, where they now outperform classical approaches. In this paper, we ask whether the conclusions reached in controlled scenarios are still…
We tackle the problem of finding accurate and robust keypoint correspondences between images. We propose a learning-based approach to guide local feature matches via a learned approximate image matching. Our approach can boost the results…
Usual Structure-from-Motion (SfM) techniques require at least trifocal overlaps to calibrate cameras and reconstruct a scene. We consider here scenarios of reduced image sets with little overlap, possibly as low as two images at most seeing…
This paper addresses the high precision measurement of the distortion of a digital camera from photographs. Traditionally, this distortion is measured from photographs of a flat pattern which contains aligned elements. Nevertheless, it is…