English

Zeroth-Order Stackelberg Control in Combinatorial Congestion Games

Computer Science and Game Theory 2026-02-27 v1 Machine Learning

Abstract

We study Stackelberg (leader--follower) tuning of network parameters (tolls, capacities, incentives) in combinatorial congestion games, where selfish users choose discrete routes (or other combinatorial strategies) and settle at a congestion equilibrium. The leader minimizes a system-level objective (e.g., total travel time) evaluated at equilibrium, but this objective is typically nonsmooth because the set of used strategies can change abruptly. We propose ZO-Stackelberg, which couples a projection-free Frank--Wolfe equilibrium solver with a zeroth-order outer update, avoiding differentiation through equilibria. We prove convergence to generalized Goldstein stationary points of the true equilibrium objective, with explicit dependence on the equilibrium approximation error, and analyze subsampled oracles: if an exact minimizer is sampled with probability κm\kappa_m, then the Frank--Wolfe error decays as O(1/(κmT))\mathcal{O}(1/(\kappa_m T)). We also propose stratified sampling as a practical way to avoid a vanishing κm\kappa_m when the strategies that matter most for the Wardrop equilibrium concentrate in a few dominant combinatorial classes (e.g., short paths). Experiments on real-world networks demonstrate that our method achieves orders-of-magnitude speedups over a differentiation-based baseline while converging to follower equilibria.

Keywords

Cite

@article{arxiv.2602.23277,
  title  = {Zeroth-Order Stackelberg Control in Combinatorial Congestion Games},
  author = {Saeed Masiha and Sepehr Elahi and Negar Kiyavash and Patrick Thiran},
  journal= {arXiv preprint arXiv:2602.23277},
  year   = {2026}
}
R2 v1 2026-07-01T10:54:17.908Z