In this article we present Zahir, a framework for experimentation in Computer Graphics that provides a group of object-oriented base components that take care of common tasks in rendering techniques and algorithms, specially those of Non Photo-realistic Rendering (NPR). These components allow developers to implement rendering techniques and algorithms over static and animated meshes. Currently, Zahir is being used in a Master's Thesis and as support material in the undergraduate Computer Graphics course in University of Chile.
@article{arxiv.1309.1917,
title = {Zahir: a Object-Oriented Framework for Computer Graphics},
author = {Eduardo Graells-Garrido and María Cecilia Rivara},
journal= {arXiv preprint arXiv:1309.1917},
year = {2013}
}