World of Bugs: A Platform for Automated Bug Detection in 3D Video Games
Software Engineering
2022-06-23 v1 Artificial Intelligence
Machine Learning
Multiagent Systems
Abstract
We present World of Bugs (WOB), an open platform that aims to support Automated Bug Detection (ABD) research in video games. We discuss some open problems in ABD and how they relate to the platform's design, arguing that learning-based solutions are required if further progress is to be made. The platform's key feature is a growing collection of common video game bugs that may be used for training and evaluating ABD approaches.
Keywords
Cite
@article{arxiv.2206.11037,
title = {World of Bugs: A Platform for Automated Bug Detection in 3D Video Games},
author = {Benedict Wilkins and Kostas Stathis},
journal= {arXiv preprint arXiv:2206.11037},
year = {2022}
}
Comments
Accepted at COG2022. arXiv admin note: text overlap with arXiv:2202.12884