English

World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning

Robotics 2026-07-12 v1 Artificial Intelligence

Abstract

Robust motion planning in dense traffic requires autonomous vehicles to interact in rare and safety-critical scenarios that are underrepresented in naturalistic driving data. Although adversarial training offers a feasible solution, existing methods often rely on external scenario generators, heuristic perturbations, or simulator-heavy rollouts, which makes them difficult to integrate with modern autoregressive planners. Here, we cast adversarially robust planner learning as a constrained min-max game and propose Adversarial World Modeling (AWM), a theoretically grounded multi-agent self-play fine-tuning framework. Since solving the exact game is intractable, AWM introduces a principled decoupled solver. In the inner minimization, the planner's predictive world model is converted into a role-conditioned adversary that learns sparse, scene-adaptive attack coalitions via counterfactual credit assignment. In the outer maximization, the ego planner optimizes a regret-aware robust best response against the frozen AWM, utilizing tail-risk weighting and reference-anchored trust regions to improve hard-case recovery while preserving nominal driving behavior. Experiments on the nuPlan and InterPlan benchmarks demonstrate that our method generates transferable adversarial interactions and yields a robust planner that achieves competitive closed-loop performance in both nominal and highly interactive long-tail scenarios. Theoretical analysis justifies the decoupled solver and the main optimization components.

Keywords

Cite

@article{arxiv.2607.10630,
  title  = {World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning},
  author = {Tong Nie and Yuewen Mei and Junlin He and Yihong Tang and Jian Sun and Wei Ma},
  journal= {arXiv preprint arXiv:2607.10630},
  year   = {2026}
}